Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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88% positive of 9 · 9 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Figure out how to reach the door by diverting enemies, building and of course, explosions! Build, bomb, fry and dash your way through 200 devious levels. A puzzling action platformer, that needs a thinking cap AND sneakers, Which leaves one question, just why are kittens collecting cakes?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 88% on 2026-11-01 → 88% today (9 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Steamdeck didn't really work before, this is the first attempt to fix it.
Added some tutorial levels in at the start so 10 more levels total to 200.
I thought everything in the demo was fine till last Sunday when someone told me of the problem which related to dying and respawning. A quick bug track later and I'm doing a facepalm ːsteamfacepalmː wondering how many people this annoyed. Turns out I had a log…
Class A : Bug listed in the last patch notes is now fixed. This update fixes that bug only. The bug was caused by me leaving in a log file outputting to d:\downloads, if you had d:\downloads everything went great, if not, well the level didn't work very well a…
Happy Holidays! 120 levels now in with a further 10 hidden ones. +20 levels +2 new enemies (If you haven't guessed a mushroom and a mummy) ːlunar2019grinningpigː Custom levels now defaults correctly and on difficulty selection, go back to change modes if you a…
Added more 20 more levels ːsteamhappyː Added a couple more enemies ː8bitheartː Couple of small bug fixes ːsteamfacepalmː This week was mainly adding in a few levels and prepping some enemies and doing AI for 2 of the enemies so I could make the level mechanics…
Tested with my steamdeck. Untested : Connecting a keyboard to the steamdeck and reconfiguring that.
With the addition of of the tutorial levels, taking the level count to 200 + 10 tutorial levels. It's all done and ready. Hopefully you enjoy it. NB. This is meant to be a hard game so expect after level 60 or so to have to puzzle out and think your way around…
All levels done, one known bug left, and they just went out the door. So everything is done, just waiting on feedback if any bugs come back, if nothing major, then the full release will happen in about a week or two ːsteamhappyː
Another 10 levels, new enemy, the crab. 170/200 levels now at first pass. Some new visuals, few bugs stomped. Powers worked on a bit, some QOL getting nearer ready.
+20 levels, Total meow 160 main levels. +3 monsters AI added. +20 new backgrounds added ability to skip levels to in game pause menu. Some of the Bugs fixed. Pirate skeletons now fall between gaps correctly if they are charging. Dragon new level spawn movement…
Added a Yeti, a book mimic and a dragon this week with the normal 20 levels. This brings the level count to around 139ish + 10 hidden levels. Nearly all the enemies still need an SFX pass and VFX pass too. The other enemies artwise are there in the level edito…
Release 1.22 79 /200 levels. (+24 new levels), 10 moved to hidden. Powers activated. Dev panel added to main menu. The pace is picking up, the levels are now getting much harder. Some levels require normal powers. ːLotusː At the moment the powers require activ…
Initial early access release is here. The cats are almost herded. Below is the editor for the main game. At present there is around 50 of the 200 main planned levels in the game. There is actually 65 total levels to play, some are going to become hidden levels…
Works, but may need extra effort. Results from Valve's own testing.