Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
45% positive of 1,122 · Mixed · Live from Steam
Loading reviews from Steam…
Today we’d like to share some important news about the future of Fangs development. Please click the following to read more: https://playfangs.com/posts/update120523
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 45% on 2026-11-03 → 45% today (1,122 reviews)
No changes recorded yet.
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
WHAT’S NEW? New Artifact: Latent Ascension You gain 5% bonus energy for every kill/assist you’ve had this game Bug Fixes Fixed bug where Wylde couldn’t shoot E and SHIFT through walls (Maybe) fixed bug where Ishir was getting hit during dash Slapp’n Paddle sho…
**SERVERS ARE UP** Not much balance changes but some BIG NEW GAME changes in this one NEW: HERO LEVELS I want to try experimenting with a sense of scaling and in game progression for a few reasons. 1. It gives early/mid game more meaning when you have more per…
WHAT’S NEW? Shards are more powerful but have a spawn time of 1 minute Death timers have been adjusted to be more consistent Aspect speed is faster in the beginning Hitboxes to be more accurate to projectile/model/aiming UI (e.g. Kiona SHIFT and E having a hug…
WHAT’S NEW? Old Shards are back! Try them out and see how you feel compared to New Shards Focus on Combat Design and Balance for Base Heros DESIGN SHARDS Use tomorrow’s Playtest to feel out how Shards feel. Old Shards have been reverted back except for the fac…
MOBA vs ARENA BRAWLER Let’s start with the first big high level direction change. In the past, we heavily took inspiration from MOBAs to follow. This was true in almost every aspect of our development. From a design side, we took values from MOBAs and applied …
Since the start of development, our team has been committed to working alongside the community to make Fangs into the best action brawler experience. We are extremely grateful for the continuous feedback and support y’all have provided—it truly means the world…
As of today, we’re going to officially sunset Fangs to focus on our next title, “Project Soulforge”, which will be a spiritual successor to Fangs. It’s difficult to share this news as our team has poured our hearts and soul into the success of Fangs but we did…
Hey, everyone! Bao here, Game Director for Fangs at Hidden Leaf Games. I’d like to thank you all for joining us during our Early Access period—we’ve had an amazing time connecting with players and seeing them learn about our game that we have been working on f…
Another year of developing Fangs has come and gone! Fangs development has been a long journey so far, but the path we have tread is something grand. Since December 2021, the game has undergone dramatic changes, with all-new maps, UI, systems, and heroes. In 20…