Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 8 · 8 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Solve, evolve, and let go. In this mystical, magical sokoban puzzle journey, each artefact you master must eventually be left behind. Explore seven emotionally resonant fantasy worlds, casting away artefacts tied to grief, memory, and transformation.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (8 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
1 item on Steam, newest first.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Screen / Resolution Changes • resolution picker changed to dropdown for easier navigation • fullscreen mode changed to fullscreen-windowed instead of exclusive
Fixed a bug in the level editor where the list of icons for Steam Workshop Levels didn't display at the correct size, depending on the current screen resolution.
• Unity version updated to include Unity's security patch • "About the Soundtrack" section updated so it can optionally be scrolled via controller and keyboard
• Added an additional story scene in the first world, to give more context to the nature spirits’ influence on Alice’s journey (although not a part of the plot, I always intended to add this as a sort of "don't worry if you feel overwhelmed, just take time to …
-Finally fixed that annoying visual glitch when Alice sits down to enter a level. Turns out it was a code issue - who'd have thought! -Added "About the Soundtrack" in the menu: notes from composer Angus Barnacle on some influences, inspirations, thoughts and f…
Fixed issue where pushing a mirror could cause the mirror to push other objects. This behaviour had also resulted in a bug where mirrors could detonate bombs, and the resulting destroyed mirror would not reappear via undo.
Hey folks, The Pelican Empyrean demo has just launched for the upcoming Steam Next Fest!It's a roguelike cooking card game where food and magic combine into a fantastical adventure.We're excited to share this with everyone! This game has come from a very genui…
Hey folks,If you've been enjoying the beautiful and serene music of After Light Fades, we're happy to announce that the original soundtrack by award winning composer Angus Barnacle has just released today on Steam!Get it here with 10% launch discountOr if you …
Hey folks!We've nominated After Light Fades for the DevGAMM awards and we'd love your support! You can vote for it here, and we've love your likes and shares to help spread the word ❤️https://devgamm.fillout.com/community-vote2025
Hey folks!Now that After Light Fades is done and dusted we're ready to announce our next game! Pelican Empyrean will be coming to Steam Q1 2026.It's a roguelike cooking card game blending elements of food and magic into fantastical adventure!Check out the Earl…
Hey everyone,A friendly reminder to leave us a Steam review. It helps a lot to get us more Steam visibility and have more people enjoying the game!Hope you've been having a great time with After Light Fades. If you're struggling with the difficulty check out t…
Hey folks,Hope you're having a rewarding journey with After Light Fades! For those of you diving into the level editor I've made a few tutorial videos to help you on your way.Here's the basics of getting started:And how to use Steam Workshop to share your leve…
Hey folks,The next video in the Puzzle Design series is up: the result was a deep challenge, dealing with being dragged along by water currents while protecting the player-character from projectiles.Remember to subscribe to the YT channel to see more as they h…
Hey folks,I'm counting down the days until ALF releases on 20th June!In the meantime I've started a level design video series - partly to show off what's possible with the public level editor that'll be included in the full version of the game, and partly just…