Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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39% positive of 623 · Mostly Negative · Live from Steam
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Ratten Reich is an RTS focusing on realistic combat in a unique, steampunk/dieselpunk world ripped apart by an ongoing war between rats, mice, cockroaches, and lizards.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 39% on 2026-11-01 → 39% today (623 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Future update New Features: New Skirmish map - Defense New artillery weapon unit Bug Fixes: Update AI units vision sense reaction Game crashes on minimap refresh event Game crashes ...
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpect…
Refactoring: - Runtime stability New Features: -Ability to place and remove landmines with a new Engineer class unit -Units moves to the target location of their order before activation (engineer landmine abilities and medic healing spot ability) Bug Fixes: -A…
Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point" abilities. If the target point is outside the screen, the indicator will also "stick" to the edge of …
Dear Friends, we want to share with you the plans of our work for the first month after the release. Tasks for Month 1 Patch (fixes and improvements) Backlog Enemy Ai improvements UI improvements Level Game Context Refactoring Save system development InProgres…
Fixes and Improvements: Fixed several critical bugs that cause the game to crash Fixed the achievement for completing the training level Fixed a healing point collision that could move vehicles Fixed several mistakes in the English localization Navmesh fixed o…
Dear friends,After many years of development, today we are officially moving our game out of Early Access and into full release.This decision wasn’t made lightly. As a small, first-time team, we’ve spent years building this project with everything we had - thr…
New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refa...
New Features: First skirmish mode map Bug Fixes: Spontaneous freeze of game Uncontrollable units X-Ray effect DPI scaling issue Minor: Removed countdown timer in campaign missions Removed war points indicator in campaign missions Camera speed tweaks Refactorin…
Refactoring: Removed stationary guns damage receiving Removed mortar second operator Bug Fixes: Medic heal spot and engineer landmine place abilities buttons don't response in some cases Units rotation doesn't correspond to move direction after sprint Unexpect…
Friends, we want to tell you about a new update cycle. Every month, we make a major update, by our standards. By January, we want to implement one of the Skirmish modes - the defense line. For this, we have developed a roadmap. It consists of 4 points: 1) The …
Dear friends, I would like to share updates and plans with you. What have we already added to the game Improved task indicator: now it "sticks" to the edge of the screen and points towards the target. Added indicators for the "grenade throw" and "healing point…
Dear friends, a few days have passed since the launch of the game in early access. We would like to express our deep gratitude to all those who bought our game and supported us. We sincerely apologize to the players who did not like the game. As we promised, w…
Hello everyone, We’re excited to announce that we have just released our game into early access, and it is now available for everyone to enjoy. This momentous occasion is huge for us as we’re finally seeing our dream come to fruition, and we can’t thank you al…
Hello everyone, As we approach our early access release date, we're excited to announce that Ratten Reich will be available for everyone to enjoy this Friday, the 9th. We wanted to take a moment to connect with you and help set some expectations. First and for…
Hey friends! As the game's Early Access launch approaches, we're delighted to unveil the Ratten Reich roadmap, packed with fantastic features and plans. Come chat and discuss what you're excited for and stay tuned for more updates! And for those of you who've …
Dear friends We would like to tell you a little about our labor exploits. New Features: Grenade indication with a faint glow Path rendering for player units Map for the new mission: Trenches Swamp AI reaction to grenade threats
Hi everyone, we want to share some new updates and fixes to our project. A few innovations and many small and large fixes New Features New Map: Level 0 - Training Level Training Level Events Logic Added new music for the Asian company Added ERS faction as play…
Hello, friends! We want to extend our invitation to the community, requesting your valuable assistance in testing our game. We will be providing weekly builds for you to test, and we warmly welcome feedback from all players. If you're interested in participati…
Dear Comrades, We've closely monitored the feedback from our Ratten Reich demo during the Steam Festival, and it's clear the experience fell short of expectations. Frankly, we pushed this demo out in haste to meet the festival deadline, relying on internal QA …
Works, but may need extra effort. Results from Valve's own testing.