Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 8 · 8 user reviews · Live from Steam
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Sumo Seals is an arcade party game that supports up to 4 players where you and your friends team up or compete against each other in a series of minigames where you control seals that bounce and stomp their way through skill and reflex based challenges.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (8 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed an issue where a player could not pause after getting defeated ingame. Previously the game gave pause control only to players who were undefeated. This was an issue when only bots were left. Players can now pause anytime in an active game and the top of …
Introduced new experimental Sports Map - Infinity Ring: Two teams face each other to disassemble the shell of a ball to make it fit in the team goal post Fixed a bug in the Bot AI for Smash mode where the Seals would stop facing the blocks and charging Improve…
Bots in VS modes are now more aggressive and will use items against the player Bots in Survival mode will now actively seek Goop entities to eliminate Bots in Smash mode will now try to smash the closest blocks to them Bots in Control mode will prioritize stom…
Added default presets for Switch Pro Controller Updated French Localization Reinforced collision in the Bento Level so that the puck does not get teleported outside the map
In preparation for Halloween I have added a variety of cosmetics options for the Seals! I have also made a bunch of gameplay tweaks and fixes from the first week of Early Access: The Hot Pepper powerup has been overhauled. Instead of having to charge while the…
Friends! After lots of sleepless nights, the moment is finally here and I get to share with you all what I have been working on the last couple of years. What started as a silly project for me to educate myself on how to make a game from start to finish ended …