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Creating believable terrain is one thing, but if we're going to skim through valleys at hundreds of knots, we also need something solid to crash into.The terrain in Supersonic Fight is generated procedurally, which means I cannot simply model collision meshes …
I am back on terrain! It feels like an eternity since I last worked on it.The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. Last week, I modelled the entire Earth. You know...like you do…
This week, I added atmospheric fogging to Supersonic Fight.This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more believable and much closer to what you actually see from the cockpit at 30,000 feet.F…
One of the key challenges in Supersonic Fight is making the world feel believable.Techniques like shadows, ambient occlusion, and reflections are essential for grounding everything in reality. This week, I’ve been focusing on how the ocean reflects the sky.At …
Last night I hosted another live AMA and answered questions from the community.Somehow I managed to talk for 90 minutes, but don’t worry, I’ve edited it down to a 24-minute highlight video.Here it is:If you’d like to ask questions for the next AMA, feel free t…
The next Supersonic Fight AMA is now scheduled:📅 March 5th 🕗 20:00 GMT 📍 Live on DiscordThis is your chance to ask anything about the game, from gameplay philosophy to deep avionics systems.We’ll be discussing topics like:Which came first, story or gameplay…