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Keeping settlers alive in TimbrianGuard means getting food, building shelter and being ready for dangerous nights. That gets harder when the miner stands beside his work and waits for inspiration. Last time, we said settlers should do what you ask. This week w…
Last week we promised an all-new UI. Demo 0.2.0 Fresh Paint is out now and delivers it: the interface is rebuilt from the main menu to the in-game HUD, and the controls take fewer steps. We heard you. Again. Demo 0.2.0: Fresh Paint A new interface, top to bott…
Demo 0.2.0 gives TimbrianGuard a fresh coat of paint. We rebuilt the interface from the main menu to the in-game HUD, the map, settings, alerts and the guide, then went back through the controls with your feedback in hand. You get fewer Submit steps, crafting …
Steam Next Fest has wrapped up, and we want to thank everyone who tried TimbrianGuard, shared feedback, reported bugs, or added the game to their wishlist. The demo has rough edges, and we appreciate everyone who saw our vision and got excited about its potent…
Forge Friday is a day late this week, and so was Demo 0.1.35. We found some nasty crash bugs and held the release until they were fixed. It's out now, Steam Next Fest runs until Monday, and we have news about the UI. Demo 0.1.35: Orders Up This update is about…
Demo 0.1.35 is all about getting your settlers moving. Hover a target to attack, move or chop, give priority orders that make settlers drop what they're doing, and craft everything from a new Crafting tab in Production. Settlers work smarter, trees and bushes …