Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Sneak, climb and take down enemies without raising a fuss. Play as a stealth expert sent to commit sabotage and steal information. Rusted sail ships. Barren islands. Dilapidated mines. On a journey across the seas, you're in a crew tasked with finding vital supplies for your home town.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
At long last, time for a new update... First off:4th mission addedThe new mission takes you on a 2km x 2km size terrain. On the game's standards, it's absolutely huge, but I wanted it to convey the feeling of wandering in the middle of nowhere. The terrain typ…
I noticed using boats was broken with the last patch. Also fixed a small optimization hiccup in Mission 2.
Change of looksI've been constantly pondering whether or not to add a hood to the main character. On one hand, having the head uncovered gives more personality to the character and makes it easier to see what you're doing. On the other hand, it doesn't help wi…
I noticed and fixed a game-breaking bug: Trying to pick up a key in the second mission caused an error which blocked progress. Apologies to those affected. It came with the last updates, when I rearranged the objectives a bit. I also fixed some smaller things:…
added optional bigger text for smaller screens (always on on Steam Deck) camera doesn't clip to walls in leaning anymore enemy vision adjustments for the difficulty options other small fixes
It's been a long while since the last update. My freelance work required more attention, and I also made a pretty massive blog post comparing the cinematic tools of Unity and UE, which took most of the time I would've otherwise spent on the game this year. If …
The most visual change in this update is probably some layout changes I did for the interior of a huge frigate in the third mission. I split it into three sections divided by walls, so that only one section's contents need to be visible at a time, which helped…