Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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90% positive of 21 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Firekeep is a minimalist, relaxing strategy game about building a tiny, sustainable city in the cold void of space. Build, combine and upgrade dozens of unique buildings to overcome procedurally-generated islands and keep your fire burning.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (21 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bugs Fixed - Resource Mover building ability losing references to moved resources and blocking upgrade. Additionally all resource movement buildings should behave more consistently, and track moved resources through building upgrades.
Building Menu Changes The Building Menu previously hid invalid Base Buildings and only showed buildable options, now shows all relevant Base Buildings for the terrain with notification icons for missing Tile Attributes. Additionally, the Tray has been expanded…
Upgrade Data Fixed: - Pulper & Sawyer no longer freeze the game on being built. "SuperBuild" Fixed - Pressing all available building options will no longer result in a single building that produces all the outputs of all possible buildings.
- Fixed Upgrade icons persisting after Island reset - Fixed Full Version incorrectly labelled "Demo"
Fixed: - Restart Button now works correctly. - New Game button will now correctly appear when returning to the title menu from gameplay. - Added additional logic when starting a new game to prevent the game from hanging. - Reverted a change from last patch tha…
A quick hotfix for users reporting that the game became unplayable after attempting to load a saved game. These fixes should hopefully clear that issue up, but please don't hesitate to reach out to me via Discord, Twitter or support email if you're still encou…
Hello Keepers! This update adds a new starting loadout for you to experiment with, plus previews of upcoming boss levels and loadouts. All of it is still very much work in progress, so head to the Discord to get involved and give your feedback on the new stuff…
Hello! It’s been a while. Today I’m happy to announce that Firekeep’s getting a long-awaited, much needed overhaul in this latest update. I’ve completely overhauled the UI, the core building systems, the level selection AND rebuilt the upgrade trees to make th…
Check out the updated Firekeep Demo with a complete graphical overhaul, new tiles, biomes and buildings! These new tiles offer more efficient, but situational building chains. Players will have to adapt their strategies to incorporate more diverse island gener…
Firekeep just got a huge mechanical overhaul, thanks to the feedback from everyone who tried the original demo during October's Steam Next Fest! Better UI, no more automatic resource allocation or pausing for resource choices. You can now save resources to use…