Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steamโฆ
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other storesโฆ
Loading from Steamโฆ
Live from Steam
Loading reviews from Steamโฆ
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Please note that due to a bug in the event manager, fire events would often not trigger correctly. This is now fixed. Please expect fires to break out at your provinces and build pools or wells early. I will add a tutorial quest for building water sources earlโฆ
Population Bark SystemAdded a residential houses/population bark system.Added a bark section in the building object UI including an icon and a text which will be shown when selected.Added about 40 different population bark types.Added fitting icons to each barโฆ
Fixed a rare crash bug in the wizard skill tree, which happened when clicking another skill while the apply animation is still running.Fixed an bug in the settings UI not saving the graphics quality.Fixed a bug in the map editor when either copying or renamingโฆ
Please note that this patch makes old savegames obsolete. Sorry :/.This patch introduces a new event type to the game. The event can trigger a specific story dialogue and then ask the player to make a decision which can have different consequences. The event tโฆ
Improved: Iron stance behaviour (Pikes) is not applying the enchantment stance anymore, this is done by the melee attack behaviour.Improved: Mana Tree Income is now properly shown inside the resource tooltip.Improved refactored code for upkeep and resource gaiโฆ
Added new frozen effects FX for siege machines and golems.Balancing: Siege weapons now have a 50% resistance to water/ice attacks.Improved flying arc calculation for push back behaviour.Improved: Several projectiles had incorrectly set that pushbacks only happโฆ
AdditionsGlobal Spawner & Corruption EventAdded an NPC spawner and corruption event to the global event system, along with additional quest triggers for corruption on a map.The event can place a standard or wave NPC spawner (including the ruin building) on anyโฆ
Hey play testers! This time a small but important patch which fixes two long standing crashes which especially happen in late game scenarios. Special thanks to @ASJoker from the Heart of Muriet discord for relentlessly playing, reporting bugs and providing savโฆ
Dear play testers! I have been on vacation so the list is a bit smaller than usual.And sorry again for crash which would happened when the AI or the player would pick up a realm tome. Thanks for being patient again. Here is the list of additions, improvements โฆ
Dear play testers! This update is an important update as it revamps the path finding which wasn't working as it should for quite some time and some very important crashes fixes especially inside the research tree. Sorry for the inconveniences this may have cauโฆ
Hey. This update took a while due to applying for a government release funding, adding a new language to the game and finally adding a native Linux build. I tested as much as possible, but expect this version to be a bit more unstable than usual, as a lot of uโฆ