Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 1 · 1 user reviews · Live from Steam
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A science fiction turn based game about shipping lanes in space. Make wild profits by getting to the best opportunities first.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (1 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Unity Security IssueIn case you haven't heard the news Unity was found to have a security hole in it. This applied to quite a few versions some of which were old and some of which were significantly less old. Jump Lanes used one of them so unsurprisingly that …
Nothing huge in this one. Just some extra help text.
There were two issues in the company creation screen. First is that the error message widget was not properly displaying if a company name or chairman name were not entered. These must be entered to create a company. The error message quit displaying informing…
Major Lines Not Loading Properly Save games were not always properly loading major lines from saved games. This is now fixed. The Cradle Round Limit Increased 22 rounds was a bit more challenging than desired. The round limit has been increased to 23.
Scalable Graphics For those of you with high definition or particularly large screens there are now buttons to change the scale of the game's UI and graphics. You will see them on the bottom left hand of the screen. 4X, 2X, and standard scaling are available. …
Scenario #11 - Trade Gate RhoWhile the empire has access to advanced technology some pieces are better than others. Unfortunately some of them are highly impractical for most purposes. While ship drives and jump lanes allow faster than light travel there are s…
Scenario #10 - Fractured Stars Wars never last forever. The Dance eventually ended which led to trade restarting as well as peaceful relations becoming the norm again. The Fractured Stars were something of an exception to this; neighboring nations struggled to…
Scenario #9 - The Dance History is full of difficult times. Unfortunately the future will likely be similar. While the jump lane era was mostly full of trade and prosperity there were periods where they were also used for war efforts. While the Empire generall…
Scenario #8 - The Wheel The Wheel is a strange region of space that appears at least partially artificial. Who built it or why is a mystery. What is not a mystery is how difficult it is to travel in the region. Strange energies permeate it while gravitic anoma…
In case you haven't heard Unity has made changes to its pricing structure. They're pretty ridiculous and actually quite terrible so I've decided to move away from Unity. This will unfortunately slow down development which I'm not happy about but I don't see ho…
Life is Crazy, Isn't It? Yes it's been a while since the last update. The short of it is that a lot of life happened. Making games is something I currently do in my spare time which I ended up with precious little of. I'll spare the grisly details. The importa…
Regions Scenarios may now have areas that begin restricted but may be opened with an investment of credits. The new scenario is largely based on this mechanic. While you must open regions to your company to build lanes there you may still ship using the lanes …
Cheevos! The first seven achievements are now in Steam and are all fully implemented. More are coming in future versions. Difficulty Rebalance Further testing of the scenarios and difficulties showed that there was still too large of a gap between the difficul…
Major Lines Major lines represent major, more generalized shipping lanes rather than individual opportunities. These do not require the matching of a delivery source and a destination. Instead once you have connected both economic centers together with your ow…