Last 7 days · history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
Live from Steam
Loading reviews from Steam…
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Characters Made several temp animations for better cutscene and interaction understanding. New arm texture in ‘Altar Plains’ (Nightmare 1) Implemented a lot of mocap Environment Improved the Altar Plains level Improved the nightmare church, moving the ‘interac…
Characters Cutscene-Jarl only showed basic mesh without equipment Amund invisible after first imprisonment Guard (old model) not able to move (on spot animations) Improved Krake cutscene Added a “watcher Krake” upstairs in church, Night 1 Prisoner AI (previous…
A lot of environmental updates; new models, 'new' areas and substantial changes. There are unfortunately now some issues with the lighting in several areas.
Characters Behaviour (AI) for many different types of characters / creatures Behaviour (AI) for animals; rats, mice and crows. Improved some bird models. Alpha priest and viking skins for grave dwellers New skins for soul slivers Lots of new animations Impleme…
Characters Boss AI (alpha) Necessary bossfight mocap Some facial mocap and expression development Audio Boss soundtracks (alpha) 'Live Performance' music system Creature sounds
Animation Experimenting with motion capture and facial animation (also capture)