Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 13 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
High-speed momentum platforming action! Dash up walls and shoot off ramps to get to the finish!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (13 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Customization Added several "faces" and "accessories" for ball customization Customization options are now randomly unlocked by finishing levels, as well as finding secret coins Beating a level for the first time gives 3 "pulls," repeating that level gives 2 "…
Patch notes: Added Replays to Leaderboard entries, and Local Ghosts to race against! Added a new Challenge Level, “Lotta Difficult”! This is definitely the most difficult and longest level in HYPERBALL TACHYON, but it’s not too bad compared to the meanest of C…
Tiny patch with no content: Made HYPERBALL ASCENSION 2 (The last level of the first world) a bit easier. Added a "Retry Marathon" button to the results screen for Marathon modes. Added some more tiny polish things (shiny lights on finish, screenshake on dash r…
Patch Notes: Added 3 new game modes, found under a new option in World Select: Marathon Mode, Time Survival, and Chaos Survival. There's no pre-requisite or unlock condition, go and give 'em a try! Polished and added a ton of effects for dashing, bouncing, pop…
The bug where you randomly clip into surfaces and die seems to be completely fixed! I also made the player and moving platforms/spikes move a lot smoother visually. And I made two of the "Factory" levels a little bit easier. Still working on the free level pac…
Here are some new levels for any cool people who want to try them out! Everyone said there weren't enough "Hyper" levels, so I've added 6 new ones scattered around the existing worlds. Now every world (except the snowy world) ends with 2 Hyper levels. I've als…