Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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77% positive of 928 · Mostly Positive · Live from Steam
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A fast-paced PvP FPS built around skill-based movement and deep build crafting, with cinematic, high-intensity combat set in a brutal cyberpunk world inspired by 90s anime.
Live data from Steam, tracked by SteamPlayerBase.
Works, but may need extra effort. Results from Valve's own testing.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 77% on 2026-11-01 → 77% today (928 reviews)
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Improvements to relocation checks (less failures)Improvements to player movement and impact network corrections.More optimisations to audio and projectiles.Rhino Body spec no longer gains Disable+ and Snare+ on Consussive Impulse, instead ground speed gained f…
Bug fixes Fix for Net Runner not being able to be toggled off. Changes and additions Overhaul to how bullets are handled, now with a central manager. Part of an ongoing task to optimise all the core systems. It's large update, so potential for bugs:Performance…
More fixes for edge case login failures.Switch weapon input will now switch to backup if only a sidearm or primary equipped.Trying out something with the Own Voice setting. Will now only play the reverb feedback from your voice rather than repeating it entirel…
Client side update. Added new HUD display for prox chat. Its currently placed under the text chat box to prevent it getting in the way of other elements.Added HUD display for other players / heads actively talking. Requires LOS and within 15 meters to be visib…
Added voice input select setting.Added toggle push to talk setting.Increased max length of voice from 15 > 30 seconds.An additional volume slider added for own voice. Optional but gives you feedback roughly how you sound and can make it sound like you are in t…
First iteration of proximity voice chat to test out. It is very likely there will be issues and it may not even function at all right away.New input added for push to talk (check your binds).You should be able to speak while alive or still 'in' a decapitated h…