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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Demo build 0.1.1 • FEATURE: Our new Death Tusk Artifact is now available. When you damage an opponent with a projectile, you'll automatically repair for 1 health. No engineers needed! • FEATURE: Added a score tally at the end of every match, so you can see jus…
It’s been a while! We are happy to announce we have a new playtest for the public! A lot has changed. We’ve rebuilt major systems, shifted the direction, and kept pushing production forward. In previous public tests the vision was loose and we needed the space…
➤ - Gameplay Link We are happy to announce a new public playtest has gone LIVE! We have heard your feedback and taken notes. Here is a quick breakdown of some of the things we’ve been working on. Before we get into build notes, please take a look at our new su…
A richer AHOD experience has just arrived TLDR: Introducing economy cards that give gold and supplies. Removed discard to focus on cooldown. Added status icons above targets. Overall polish. 1. Economy Cards We’ve introduced a new card type that focuses on you…
We have a new demo with a new main game mode...and we think it is pretty good! We’ve changed the main game mode to fix some issues we’ve had with pacing and scale of the gameplay. The main game mode changed in 3 main ways: 1) Smaller Path Systems 2) Zones 3) P…
TLDR: the quicker you use cards, the more inaccurate your projectile cards will be. If you want us to do more dev updates leaves us a like! Spamming cards is fun and all, but something was missing. Some refinement to the core combat loop was needed and a main …
We have FINALLY completed a second pass on card tooltips and map icons. Side note: We will try to do community posts more frequent, but realistically sometimes the things we are working on are not that exciting. If you want us to do more dev updates leaves us …
AHOD isn’t your typical deckbuilding game. It is not even your typical pirate game. It has been a while since our last public demo and we pulled the demo because we wanted an overhaul of many of the systems. We wanted to create something new and exciting that …
Aaaaand we’re back. In addition to taking some personal time to “touch grass” and remember what it is like to be a person, we have also been revising many different systems and how those systems interact with one another and fit our vision of AHOD. The vision …
As we exit the summer season, we prepare to take a well-earned break to rest and prepare for the next phase of AHOD. After months of intense coding, experimentation, and creativity, it's time to step away from the screens and touch grass. It's a chance to rech…
Replayability serves as a foundational pillar of the thrilling roguelike experience, achieved through the use of procedurally generated content. We've made significant updates to the path and port generation, introducing a wide range of diverse rules and edge …
The primary motivation that drives pirates to venture into treacherous waters can be summed up in one word: treasure. However, before the treasure must come exploration, navigation, and discovery. Survey the land and take note of what is around you. Introducin…
A thrilling new rock system has emerged from the depths, introducing destructible rocks within the environment. These dynamic elements challenge the captain's skill of maneuvering and add an exciting dimension to navigation. Sailors must now keep a lookout ahe…
Every captain needs a crew, and every crew needs a captain. We’ve been working on a new system that knocks crew members off their ship, throwing them into a drowning state. In this drowning state, the crew begins tread water for a few seconds before they are c…
Being a small 2 person dev team means sometimes we have a difference of opinion and it becomes a stalemate. The stalemate at hand was whether or not looting should bring the ship to a complete halt, or full control of movement remains during looting . Option 1…
Hello AHOD community, In line with our previous update, we've been actively testing some variations on core gameplay mechanics. One exciting addition we're experimenting with is a "fog of war" layer on the world map. We're thrilled to report that the fog adds …
Hello AHOD community, We're excited to discuss some of the recent updates we've been working on for the game. We've been focusing on introducing new systems, refining existing ones, and experimenting with new ideas to make the gameplay experience even more enj…
New demo build 0.1.3 up! Patch notes: AHOD was part of the IndieCup 2022 Canada festival and they have a Steam festival celebrating their curation - so we have a new demo playtest! Take a look some of the other curated games https://store.steampowered.com/cura…
Hello AHOD community! We are excited for the opportunities and progress that this new year will bring for our project, and we are thrilled to have gained the interest and support of so many of you. Many of you discovered our game through SplatterCat's video of…
AHOD devs demo some live footage of our game in development. Leave a comment in the chat and we'll do our best to answer any questions you have.