Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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85% positive of 35 · Positive · Live from Steam
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The dead fill the streets you grew up on. It's time to leave home in search for your father. Uncover the magical secrets of your family's past that will shape the apocalypse as you know it.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 85% on 2026-11-01 → 85% today (35 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
What I've been working on : Small Level Rework for Cascade View North Small Level Rework for Pinehurst Small Level Rework for Bluffs Small Level Rework for Holly Increased Jump Height Grapples release adds more forward and upward momentum on releasing early or…
What I've been working on : Added the Contender Pistol Updated Mystery Thermos Drops Fixed Skatepark lighting in South Forest Park Did a small map rework for Glacier View mainly focusing on optimization Fixed lighting in Glacier View Changed terrain in Glacier…
What I've been working on : +Finished level rework for Port Gardener +Added mystery thermos drops to Port Gardener +Added Aug Bullpup +Increased Deagle shoot SFX +Grapple out of a kick will allow you to fire your gun while holding your next kick Note from dev …
What I've been working on : +Added new Assault Rifle ACR +Changed interact icon from "E" to "-Interact" +Interact icon now displays for harvests & light monuments +Increased Food Spawn +Fixed Bug where zombies would phase through destructibles +Fixed Navigatio…
What I've been working on : +Added a final boss fight! +Added ending cutscene +Added achievements +Added spot on map menu for final boss +Small level rework for Cascade View South +All levels got changes to lighting and foliage +Fixed some broken spawns +Added…
What I've been working on : +Added final level Northwest +Added new cutscene for Northwest +Added Fire potion +Increased number of weapon drops from military crates +Designed Final Boss +Reworked Pinehurst to look more like it does in Spryward +Reworked Madiso…
What I've been working on : +Added new map Delta +Added new cutscene of Geoff vs Spryward +New Enemy the Abomination +Added UI disabler in menu +Added Molotov equipment +Added Coffe...
What I've been working on : +Added incendiary ammo +Astral Rifle now shoots incendiary damage 100% of the time +Type 89 now shoots incendiary damage 10% of the time +Added the construction drone enemy from Spryward +Made a new enemy the Monstrous Ravager
What I've been working on : This week on VU, Spryward is bleeding out. Phoebe can't teleport the crew back to the Adam's Corp building without some power first. Explore the riverside area. +New Weapon Deagle +New Map Riverside +New Cutscene +Fixed broken spawn…
What I've been working on : This week on VU, Geoff finds his father. He's confronted by an old friend. Things are different now. The secrets of the light monuments have been revealed! +New map Bayside +New Cutscene for Bayside map +New Music for new cuts...
What I've been working on : +Improved all enemy projectiles to be more accurate +Drones have a longer bullet life time +Drones have a unique firing SFX now +Added gas cans that can burst into fire +Added fire that has AOE damage, can burn other objects, and ha…
What I've been working on : +Reworked map Bluffs I've completely overhauled the bluffs map. I went in and deleted all the old geometry. I started from scratch using tools and methods of building levels that I learned while working on VU. I tried to keep the sp…
The finale for VU rolls on. North Credell get's caught in a blizzard. Geoff, Spryward, and Phoebe join the search for Geoff's father. Revelations from a parallel universe may be the key to stopping the apocalypse once and for all. +New Map Port Gardner +New Cu…
What I've been working on : + Added Linux Support + SR-2 SMG + DP2-7 LMG + Made some changes to how Madison looks. The level reflects more how it looks in the Spryward game. Spryward has a Steam page now! It will launch after Vacancy Unlimited leaves ear...
What I've been working on : +New Map Pinehurst +New Music for Pinehurst +New Cutscene +Grapple shots increase move speed +Added intro dialogue message from Spryward +Added sprites for Anna Mojek, Aarron Driscoll, and Ross Chamberlain. +Added dedicated sp...
What I've been working on : +USAS12 +RPK +Updated Loot Pool +Improved lighting for Lowell, Madison, South Forest Park, Westmont, & Bluffs +Reworked Lowell Light Monument location +Improved map menu +Fixed drone movement bug +Uzi critical chance buff +Upd...
What I've been working on : +New Map South Forest Park +New Gun Miststick +New Cutscene +New Music for South Forest Park +Prox Charge ability now gives player moon jump on hold What...
What I've been working on : +Scroll wheel now switches between inventory slots +Added Scorpion SMG +Added a baseball bat melee weapon +Drones can now drop loot or the weapon it is using when destroyed +Fixed bug where melee weapons wouldn't cycle through all p…
What I've been working on : +New Weapon EBR Sniper +New Map Madison +New Cutscene that ties into Apastron Episode 3 Time of Crisis +New Achievement What's coming next : Projectile P...
What I've been working on : Added new gun HK416c Added new gun Spas12 AR15 less recoil AA12 Mag Capacity increase Drones can now be grappled Added drones to Lowell Drop key bug fixed Fixed issue where setting vsync wouldn't set after changing levels What...