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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hello everyone!Already the 3rd DevLog episode, and today we’re going to talk about animation, especially attack animations. Other games in the genre often feature very polished attack cutscenes, but over time, they can become time-consuming. Even though they u…
Hi everyone! I hope you’re doing well as winter comes to an end. In the previous devlog, I explained that the game still needed some polishing touches before being put into the hands of the public. I specifically addressed the UI, and that part is now almost c…
Hello everyone, I hope you’re doing well!If you’re reading this, it means you showed interest in Ardent Azur at some point, whether it was two weeks ago or four years ago (some of you are incredibly patient!).I’ve never been very good at keeping people updated…