Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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0% positive of 1 · 1 user reviews · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 0% on 2026-11-01 → 0% today (1 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows (1 download)
Changed Increased bullet speeds Replaced concrete floor sprites with higher resolution and multiple variants South Miji - more detail and buildings in the warehouse area of the map Fixed Certain obstacles/world objects no longer have an excessive Doppler effec…
Mostly a bug fix and optimization update but with a few changes to vehicles following some feedback. Full Changelog Changed Improved compression on several sprites and audio files AKM lower handguard top-down sprite no longer has a palm swell Improved Airport …
I noticed a few issues in the first campaign level that have now been fixed, and some code optimizations have been implemented. Full Changelog Changed Refactored campaign functions for performance Fixed Map screen overlay UI object for Wolf HQ in the Introduct…
v1.27.0 A smaller content update this time as the primary focus was on writing the next few campaign levels, which were previously only outlines. As for the content in this update, most of it will only show up in the upcoming campaign level, but most of the ne…
Several bugfixes in this update, most notably the issue with map objective markers being off in the newest Hot on the Trail has been fixed. Changed Map in the “Hot on the Trail” campaign level now changes when moving between the Savannah and Plantation, and th…
Mostly bug fixes relating to the “Old Friends” campaign level, though some content for the upcoming level has also been added in this update as well. Full Changelog Added Police variant of the “American Cold-War era sedan” vehicle Changed Optimized “Old Friend…
Weapon loadout customization update and the last content update before Mercenary Operator leaves Early Access and goes to full 1.0 release! This update now allows full-depth attachment modification and tuning of your weaponry ranging from the muzzle device, ha…
Character customization has been completely overhauled! You can now change your character’s hair, shirts, gear (vests, jackets, chest rigs, gloves), headwear, and footwear.
Exciting news! This update marks the release of the final campaign level - Run Through The Jungle. Despite this being the last level in the Obatenwe campaign, before full release I will be going through and overhauling the campaign levels, especially some of t…
The PB and Uzi are now available from the Loadout menu and can be equipped by the player. Full Changelog Added Playable Uzi Playable PB PDW animation set (used by Uzi) Fixed PB back portion of suppressor no longer reciprocates with the slide when firing
The next campaign level is out now, along with a variety of feature improvements and bug fixes. Full Changelog Added New campaign level Ambient cave sound Lights to all buildings in Wolf HQ Changed Upon exiting a vehicle, both AI and player occupants are now m…
This update took quite a bit longer than normal, but features a lot of new additions and changes that are all in use on the newly released “Lip Service” campaign level. Full Changelog Added New campaign level “Lip Service” Commander UI New dialogue display met…
Added another new gun, the AUG, and added an Overall Length/Total Length stat to all guns currently in the game, which will play a role in the upcoming campaign level. Full Changelog Added AUG and its’ associated sprites and sounds Gun total length stat Change…
A brand new gun, the UMP, has been added and will show up in the next campaign level. It can also be unlocked through the ingame loadout menu. Along with the UMP, .45 ACP and the M1911A1 have been rebalanced as it was erroneously using 9mm muzzle velocities wh…
The next campaign level, “Rule of Law” is out and playable now! As with many of the campaign level releases so far, there’s a lot of new content, mostly focused on improving South Miji and the many sub-maps (such as the Grocery Store from a previous update) be…
The biggest change in this update is the 417 Sniper, which received a major face lift. I noticed several inconsistencies between the top-down and side-view sprite of the 417 Sniper, which then evolved into remaking and touching up large parts of the gun’s art.…
The next campaign level is taking a while as it requires a large portion of the South Miji map to be finished. So in the interim, I’ve added a new playable contract map – the grocery store. This is one of the newly created South Miji areas, and is just one of …
The next campaign level, “Old Friends” has been released, along with more bug fixes and optimizations. Full Changelog Added “Old Friends” campaign level Another pistol magazine unloading sound Two more handgun magazine loading sounds RPG-7 and FIM-92F Stinger …
The classic M1911A1 handgun, as well as a custom story-related variant of it have been added to the game. The basic M1911A1 can be unlocked similarly to other handguns from the Loadout menu, however the custom variant will only be usable after completing the u…