Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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75% positive of 12 · Mostly Positive · Live from Steam
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Holy Grain is a celebration of absurdity and over-the-top comedic brutality. It’s a full-on attack against political correctness and wholesome family values. In this roguelike, you’ll team up with two characters: the Counselor and the Entity, to save the world from its impending doom.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-01 → 75% today (12 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Good night my fellow traveler, come here, let's have a talk... It's nice to finally relax for more than 2 days without thinking the game is broken. Of course there's bugs here and there, and I hate that, but at least now the game has achieved a minimum level o…
Hello again! We are bringing a new little patch that balances the game even further: - Goblins are easier to defeat and easier to befriend by doing certain actions. - All artillery now does less damage. - Increased available units in villages, strongholds and …
Hello everyone! The first update is here, along with the small patches we've been releasing. We've been quietly reading and listening to all your feedback—mostly negative feedback—and we truly appreciate it. Many of you mentioned that the game felt too difficu…
Hello everyone! We've been testing Holy Grain in our spare time and have decided to make a few changes on exploration gameplay. - First of all now there's more chance of rare events to appear. - Resting in camp now is WAY MORE effective. - Enemy armies are wea…
Hello everyone! Holy Grain launched 12 hours ago and I'm still trying to heal from all the work we have done to finish this project. I noticed an odd behaviour from units in combat, so I checked the code and... well, yeah, the title sums it up. Luckily that's …
The Steam Fest is coming to an end, and we're still gathering feedback and improving Holy Grain for the official launch. This fine Sunday morning, I bring you something I DESPERATELY wanted—seriously, testing events was such a drag sometimes. Changelog: - CINE…
Hey everyone! The Steam Fest has come to an end, and we’ve gathered tons of valuable feedback thanks to all of you. With the launch just one month away, here’s a summary of the key aspects we’ll be focusing on to make the final game feel waaay better. - The tu…
So... Something happened. Thanks to one of you, we have identified a bug that made the tutorial infinite, and so you were always getting killed by the cavalry randomly (as the end of the tutorial). This has been fixed now, and should not happen again once you …