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Right after the Phoenotopia Flash game wrapped up development in 2014, there was some pondering over what to do next. At the time, there was just me and one artist. But, I had nothing for her to do.Me: "Nothing to draw right now, so... talk to you again in a f…
A rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let's talk about "Fast Travel" in video games. One might be tempted to think it's an easy question:"How soon should we h…
When creating a game world, you have to tackle various design questions.We're familiar with the big front-facing design questions - things that require clear intent and are likely to be listed in the game design doc. They'd be questions about the game’s core g…
Star Iliad uses a "Heart" system to display player health - which is a marked change from Phoenotopia's “HP”. Today, I'll explore why that is. Did we consider other health systems? And is using Hearts simply a cosmetic decision or a major change that will shap…
Happy New Year! New years invite reflection. Today, I’ll reflect on dev logs themselves.More specifically, why do we write them? What are they for? And why do I have writer’s block?(Note: Chinese Translation of this devlog is available! Courtesy of Baojie)A Qu…
Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad.Notice anything? The one on the right sports a “hit glow” FX.Note: Chinese Translation of this dev log …