Last 7 days
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95% positive of 4,065 · Overwhelmingly Positive · Live from Steam
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The world’s most realistic freestyle scooter game is finally here. Ride the skatepark, hit the streets, boost the mega ramp, fully customize your scooter & throw down all of the real life trick combinations you could dream of within this physics based scooter game.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (4,065 reviews)
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1 item on Steam, newest first.

Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Bug FixesFixed scooter parts not applying / grip tapes causing errorsFixed Washington Way display name in multiplayer lobby listTagged & splined rail in tutorial scenePro rider hair fixedFixed cheat code decks not savingFixed Washington Way fence end missing
Minor performance improvementsRefined assist for mounting grindable objectsSmoother grind animations and transitionsRevert bug fixedEasier footjam entryRefined footjam land assistTrick speed increased
12 Steam Achievements are now attainable
MULTIPLAYERSmoother online gameplayReduced the amount of data being sent over network – ability to host servers with lower internet speedsFingers now animate for connected playersWheels rotate for connected playersResolved issue causing players to disconnect a…
• Player nametags fixed
• Endless loading screen & white main menu screen fixed • First person camera spectating bug fixed • X-Air renamed in multiplayer menu
Map• Hurricane Way – indoor park Mod.io Integration• Browse, download, & play modmaps directly from the main menu• Host multiplayer sessions in modmaps New Animation Transitions• Briwhip to inward• Tailwhip to inward• Tailwhip to briflip• Continuous whip to in…
Core Gameplay & Systems Overhaul Fully reworked ragdoll system Brand new on-foot character controller Major improvements to player movement and responsiveness Improved landing system for smoother, more consistent flow Improved flips and spins Added regular sta…
After years of development, we’re finally releasing ScooterFlow 1.0 on April 30, alongside our console launch.This update brings major improvements across the board, along with everything we’ve been building towards since day one. Keep an eye on our socials fo…
New Features• Multiplayer (8 players max per session) - Begin hosting an online session from the pause menu when in a map or join a lobby from the online tab in the main menu Multiplayer is finally here! Ride with friends and other players in real time. Film l…
New FeaturesDrop in Assist (Hop into any curved ramp with assisted precision)Revised Animation system for transitions and timing (allowing for faster triggering of combinations and smoother transitions)Bug FixesLate activation of airing assist on large vert ra…
New Features & Improvements Replay Editor Updated pause menu Menu code optimisation Manual mega-hop fixed Replay Editor Features Instant replay recording for the last 2 minutes of gameplay Use recorded camera or freecam mode Play, pause, rewind, fast forward M…
New Features & Improvements Reactive airing camera height added to main camera Automatic assisted airing and transfers (toggle-able in pause menu) Natural transfer support via trajectory calculation Enhanced ramp detection system Enhanced wallride mechanics re…
New Features and Improvements Dynamic physics-based animation movement Finger animations Dynamic trick speed – ability to do tricks faster when closer to the ground Dynamic flip and spin speed – spinning and flipping is faster when closer to the ground Grind S…
New Features & Improvements New Skatepark - Vert Ramp Game-wide performance increase Maximum velocity limit Transfer assist for spines, hips, & box jumps - pump forward with the left stick when approaching a ramp to activate the assist; make sure you're facing…
General Improvements Upgraded the render pipeline to HDRP Updated airing physics - pull down on the left stick once at the bottom of a ramp to air the ramp perfectly Added active ragdoll system for more realistic crashes/bails Real time switch between walking …