Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 2 · 2 user reviews · Live from Steam
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Everyone Must Die: A Western Standoff is a puzzle game set in the Wild West that's inspired by the chaos and uncertainty found in Mexican standoffs. Inflict as much carnage as possible and make sure all the participants die by changing the environment around them with a plethora of unique tools.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (2 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.
Another small patch with some bug fixes alongside quality of life improvements for the gamepad. General improvements: Fixed shadows in a variety of levels in which they were faulty. Fixed UI layout inconsistencies. Fixed an issue, when loading a save file for …
Squashed a few more bugs! General improvements: Fixed minor bug/inconsistency with pathfinding behaviour. Fixed an issue where characters did not correctly display footsteps despite having to move in order to shoot. Fixed a bug where if an alarm clock did not …
A patch just in time for the weekend! It is now possible to press anywhere on a grid tile and the object on top of the grid tile will always be selected. The size of the main text of the tutorial windows has been slightly increased for better readability on St…
Happy new year! Gameplay changes: Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins. Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the …
Patch day! Fixed an issue where the projectile preview on character selection sometimes disappeared when it shouldn't. Fixed an issue where the projectile preview on character selection sometimes went through frying pans when it shouldn't in certain edge cases…
A game that started as a school project has now 3 years later finally become a fully fledged title. Thank you to everyone who has wishlisted and all of our playertesters for helping us along this long and wonderful journey. We hope you'll enjoy!