Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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84% positive of 19 · Positive · Live from Steam
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Action-Adventure with roguelike elements and classic gameplay
Live data from Steam, tracked by SteamPlayerBase.
Does not work on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 84% on 2026-11-01 → 84% today (19 reviews)
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No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
I've been working on the code that generates the levels. Because they need to change size dynamically, the levels are now much smaller. Later on I'll code it so they change size depending on which planet you're on.
- Pickaxe removed.- Dynamite can now kill enemies and harvest valuables.- Button instructions added to the title screen
Until now you've been able to place dynamite. It didn't do much though. That changes today. When you place dynamite it'll destroy the destructible blocks in the tiles around it.It doesn't look nice at all, but I'm trying to embrace the philosophy of "make it e…
So far the credit list has been static, and as such it was hard to get it to fit on one screen. This has been fixed - now the credits are as long as need be but will scroll slowly like in the movies.I've also started playing around with, what might be, a new d…
Various bug fixes behind the scenes.The achievement works again (if you're curious, the exporter used by the game engine had been replaced, and so the software used for Steam functionality had to be replaced as well).
When I started making the game I wanted to incentivize players to try it. One of the ways I decided to do that was to create an achievement rewarding people who played during early access. I hadn't thought it through though. As I see it, it's really important …
I'm currently working towards the first real milestone: to have level 1 barebones but fully functional.That means getting the level to a somewhat fully polished quality. I will then be taking on the rest of the game in milestones.Here's a list of what I curren…
Hey everyone! If you’ve played Wilford, we’d really appreciate it if you could take a few minutes to share your thoughts. Your feedback helps shape the game. As a thank you, you can get your name in the credits ːsteamhappyːClick here to fill out the feedback f…