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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's been a while since the last Steam update in January. Development has continued throughout that time, with a major focus on navigation: improving autopilot accuracy and performance, and fixing problems with takeoff, approaches, docking, and landing.This up…
This update focuses on onboarding: a new in-game Help window and a fresh tutorial flow make it much easier to learn navigation and ship operations. Along the way we also added gyroscope control, navigation and docking polish, and input improvements so everythi…
This iteration introduces the Navigation Plan system, enabling autonomous orbital maneuvers like docking, orbit changes, and interplanetary transfers. The crew now handles autopilot selection and maneuver planning autonomously. 🌌 The Navigation Plan System Th…
We’ve completely overhauled the SupplyShip: handling is tighter, stages are fully integrated, and Crew Capsules now manage oxygen and food just like on the main ship. Low-altitude operations are more stable than ever thanks to the new Surface Mode, while the p…
It’s been a while – the last three months have been quiet in terms of updates. But behind the scenes, we’ve been working on a major feature: Your ships can now move. Really move.In the previous version of Generation Ship, you could build your ship and configur…
We reached version 0.100! A long journey lies behind us, and the game keeps improving. In this iteration, radiation was added as a new gameplay element. Radiation As always, I aimed to use scientifically accurate values. Radiation in space comes mainly from so…
Hello everyone, let me give you a short update on what happened this year and what you can expect for next year. January - New Supply and Center of Mass Revamping the dock and supply ship gameplay marked the beginning of the year. Supply ships gained independe…