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100% positive of 11 · Positive · Live from Steam
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Dynamic dark fantasy roguelite slasher. Complete the task of the gods and destroy the crystal plague. The gods will help you with runes, upgrades and skills. But the Alchemist, the creator of the plague, will not just wait for you...
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Update 0.7.2 Due to a large number of design errors and inexperience, the update was greatly delayed along the way. But now the Rogue is really dangerous at any distance, choose any upgrade that suits the style, melee or ranged control. And the warlock r...
Fixed collisions and monsters spawn on Desert locations Interface changes: Profile select screen has been removed. Now start new game and continue game is available from main menu. Clear profile button now in Settings menu Experimental: Added localization - Ру…
thanks to everyone who play the and sends bugs and problems! Critical bugfixes: 1) Entering a portal after the last boss no longer breaks the game. 2) If you kill the chess queen while she is charging, she does not die - fixed. Again. Other: 1) Changing bioms …
Thanks to everyone who played and sent feedback! Critical bugfixes: 1) Wisps are correctly counted in the task of charging the altar 2) If you kill the chess queen while she is charging, she does not die - fixed. Other: 1) The tutorial will not show every time…
Update 0.20 Notes What has been implemented so far: 1) Characters. Now two characters are completely done - the rogue and the warlock. The Rogue's fighting style is “yoyo”. She actively changes the distance from melee to ranged to maximize damage and control o…
It was a long journey of a year and a half, which is not over yet. Lots of fixes, improvements and content additions ahead. It was hard, long, difficult, sometimes very depressing. I want to say thank you to everyone who helped me with word, deed, kick and obs…