Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
95% positive of 21 · Positive · Live from Steam
Loading reviews from Steam…
Battle your friends in this multiplayer arena shooter, where you'll ricochet bullets off of walls, collect coins, and purchase upgrades in between rounds. Use a diverse array of weapon types, ranging from deployable turrets to teleportation projectiles to cause extra mayhem on the battlefield!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-01 → 95% today (21 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hey there guys and gals - here's an update coming at ya by popular demand. Apparently y'all like to click stuff - so now you can click stuff! What's New? All in-game menus are clickable Lobby has been overhauled to allow for better readability and mouse clicks…
Alright gang, short and sweet today. Changes: Hide cursor during gameplay if only controllers are being used Fixed an issue where some bots would spawn with random powerups when they shouldn't (only Hard & Very Hard should spawn w/ powerups) Fixed issue where …
Thanks for all the feedback from launch day!! Keep the feedback coming! (And feel free to leave a Steam review!) Here's What's New In The Recent Build Fixed bug that let you shoot through walls (sorry MLG gamers) Added "Active" or "Passive" labels to shop item…
This game started as a hobby project in 2020. And now, I'm working on it full-time. It's been an incredible journey, and I'm excited to bring it to the public and begin a relationship with the game's players. I want to make sure the launch is as smooth as poss…