Last 7 days · history since Nov 4, 2026
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: Level Editing: Players can toggle between freeform spawning anywhere or only where there is pathing for AI for their level Level Editing: Undo/Redo buttons Added confirmation pop-up before saving a level in flatscreen mode Renamed "Levels" button to b…
Major Changes: Voxel landscape deformation and level editing system implemented (first version) Can be found on Parnassus_Voxels Flatscreen mode added for CoA Flatscreen player character implemented (tutorial can be found in Tutorial document) Physics based Ba…
AI Additions: Catapult NPC added: siege weapon that launches a volley of rocks at enemies, good at hitting crowds of enemies. Turns and moves slowly so is weak against spread out or fast moving enemies. Currently AI-controlled only. Bomber NPC is now a full ph…
Crashing Fixes: According to logs, the destruction system was causing a huge amount of the crashes, even if destructibles weren't present on the level. Disabled destruction system and replaced all destructible buildings and objects with static variants (destru…
The “Return To Labyrinth” Halloween (PART 2) event is live 🎃 !! First two testers to find the Green Skull in the Labyrinth will each receive $10 Steam gift cards! Important notes in the bullet points below. Happy hunting. Keep in mind there are Red and Blue s…
General Additions and Improvements Clear decals button added Fixed Player Team button not pressable bug Fixed deactivated buttons in godscale not getting properly reactivated when enabled again in mortal mode Fixed Player Options Team Button material drawing i…
The first version of the new optimized NPCs are now available and we are calling all testers to try it! They can be spawned in hundreds instead of dozens before lagging. They are relatively basic at the moment, things like melee combat and close up physics are…
Fixed mines exploding immediately (for sure this time) Player can now spawn raw explosions and fire explosions as god powers Optimized explosion particle effects particularly for close explosions, which caused severe frame drops Grenade pin can now be pulled b…
Stabs no longer get weapon stuck in enemies’ bodies and pulls back out much more smoothly Significantly reduced stab causing physics glitches Wrist Menu and lasers are now attached to real life hand instead of physics hand New weapon: Hatchet All weapon holste…
Valve Index now fully compatible with Cry of Athena Spawn arc angle lowered to make spawning easier Fixed Molotov colliding with hands on throw Enabled Player Zombification on Outbreak Containment Protocol Fixed zombies not being hit by AI bullets Fixed health…
Added M1 Bayonet as a weapon which is used for the M1 Garand Other HMD compatibility work Rifleman animation temporary fixes Enfield spawns with bayonet Fixed pause menu and player pawn scaling when going into God Mode Added Elevator down button at bottom of e…
New City Rooftops props Major interior office lobby improvements Fixed collisions and added ability to climb buildings you could not previously Easier and higher jumps Grappling/Gravity Gun easier to grab Fixed sniper on hilltop Labyrinth level changes and add…