Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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60% positive of 171 · Mixed · Live from Steam
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Aggressor is a stylized air combat shooter with a physics-based damage model. Fly the greatest planes of the cold war and bring down the enemy with an arsenal of unique weaponry in a spectacular lightshow of force.
Live data from Steam, tracked by SteamPlayerBase.
No authorized Steam key store lists this game right now.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 60% on 2026-11-01 → 60% today (171 reviews)
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
ChangelogAdded 3 more themes to skirmish: MODERN, PROTOTYPE WAR & EVERYTHINGWater textures sharpenedFixed bug where look around was restricted in cockpit view when added controls mode was set to cursor joy, but you didn’t have additive controls toggledFixed is…
Patch 1.1.9.1 - Fixed: M2MG gunpod no longer fires off center - Fixed: AF-4J couldnt fit 4 sparrows on stores + centerline stores - Fixed: FM-104G explodes when using wing stores - Tweaked: Only enemies now show up on minimap - Fixed: Missile locking volume dr…
1.1.9 - Control Update The main focus of this update was the addition of a new control scheme called "Active Aim". This control method allows you to aim your aircraft with the mouse. Toggled by right click, this is now the default secondary control method. It'…
NOTE: this update gets rid of the fireworks Controls Patch A minor patch/update with the biggest change being the option of having gamepad controls for camera orbit/lookaround. Three new options have been added to the control settings panel, but only 2 of them…
Aggressor Taking a break from the usual serious nature of updates to celebrate the 1 year anniversary of Aggressor. On this very day, 1 year ago, Aggressor was released to the public in early access at approx 12:00 UTC. A moment to remember, I made a small upd…
Summary A small update adding some new content to the game but mostly focused on fixing some technical issues picked up by the community. Most notable of the new weapon types would be the 106mm recoilless rifle you can mount on a P-51. NOTE: Camera orbit...
Aggressor NewsWhile the update is still in the oven (few days away), I'm starting a new series on here to keep you better updated with Aggressor development. Upon request from the community and because it is fairly easy to do now with Aggressor's current code,…
Dynamic GameplayI've been wanting to have some elements of mission state evolution for a long time, but whether it's possible in a way that's fun enough to pursue is a topic that still needs some thought. I'll quickly go over what Aggressor has now and what ca…
Steam Workshop for AggressorThis update serves as the starting point for the gradual integration of Steam Workshop and user generated content in Aggressor. Currently, the only allowed form of content is loadout preset xml files. These files you create in the l…
Aggressor's Mission BuilderIf your idea of a fun Saturday afternoon includes things like: pulling out your own hair, throwing your laptop out of a window or catching a glimpse of success only to have it taken away 2 minutes later, then you've come to the right…
Aggressor over the yearsBefore anything else is said, I feel I should take the time to explain where Aggressor has been, and why it wasn't updated on Steam for what is essentially 3 straight years. The problem largely comes down to what this game is and all th…