Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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91% positive of 1,141 · Very Positive · Live from Steam
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Spellmasons is a magical, tactical roguelike where you customize your spells. Play solo or team up with your friends in online multiplayer, and explore a deep magic system where clever combinations yield powerfully satisfying results!
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (1,141 reviews)
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changed: Windows, Mac (2 downloads)
Old Version 1.83.2
Old Version 1.82.1
Old Version 1.74.7
A small number of users get a white screen on start up. This build fixes that issue
Hello everyone! Thank you all for your bug reports. I've released a quick hotfix to address the most serious ones and I will get to the rest as soon as I can. If the game doesn't update automatically, you can restart Steam to trigger an update. Here's what's f…
Hello Spellcrafters! This update has been a long time in the works and it may be the most impactful update I've ever done. Here's what's changed: Steam Workshop Support! This one is huge. You can now create your own Spells, Runes, Pickups, Enemies, Maps, Famil…
This patch contains some optimizations and bug fixes! optimize: Update Rift to use tinted sprite portal for efficiency since there can be a lot of themfix: Merge granting XP in prediction This was the cause of players suddenly gaining way too many cardsfix: em…
In preparation for the holiday season, I wanted to release some of the balancing changes and bug fixes that I've been working on. Full changelog: balance: No soul debt for Goru in multiplayer Goru has been notoriously OP in multiplayer. This change will keep G…
The Oct 24th update was rather wide and a few important bugs shipped along with it. Fortunately all of the critical bugs have been resolved in a few hotfixes since then! This build should be the final hotfix. I am still aware of a few other, non critical bugs,…
The long-awaited mod, the Doom Scroll is now available! Huge thanks to Bug Jones and Dorioso Aytario for their work on this mod. The Doom Scroll contains 13 new spells and 2 new spawnable entities with some very interesting interactions! Simply enable it in th…
Hello Spellcrafters! This update contains support for long-awaited Steam Achievements, some important bug fixes (thanks to everyone who reported issues) and a bunch of Mod improvements / features! v1.84.0 New Features - Achievements: a batch of new achievement…
Hello everyone! Last week Spellmasons got Steam Workshop support and the response has been amazing - there's been so much more excitement around it than I expected. So today I'm releasing v1.83.0 which contains some new moddable features and a bunch of bug fix…
Hello spellcasters! I'm super excited to announce a new major update! v1.74.4 brings multiple major features that have been in the works for a long time. Full changelog below: Features Major Feature: The Warden — New playable wizard type with unique mechanics:…
There will be a major update on March 31 including a new playable wizard: The Warden! To celebrate Spellmasons is 50% off until March 26! And one more thing! Our next game "Some of You May Die" has a free demo available now. You can play it here: Happy Spellcr…
Hello spellcasters! When I was planning for this I thought it was going to be a "medium" update but I just kept adding more and more and so here we are! Major FeaturesHandmade maps! After level 6 there is a chance that the maps will be chosen from a pool of ha…
Hello Spellmasons!I'm going to be showing off the new wizards from the recent major update in this livestream! Come on by and see how long I'll survive!
Third time's the charm! I've been trying to implement a new multiplayer backend for the past few months and my first two attempts did not succeed. This time I tried using Steam's Lobby backend to connect players and it worked. What this means: If you use the n…
Last update I released experimental Enhanced Servers (player to player connections that don't suffer from heavy server load) - which worked for some people but not for others due to firewall issues. This update should resolve the firewall issue so the Enhanced…
Good news for Spellmasons! I made a new multiplayer backend from the ground up and you can try it today! It uses P2P (player to player) connections instead of a dedicated server. What this means is that people playing other games on the same server can no long…
1.52.2 Update I'm super excited about this update because I believe it will make lesser known / less popular builds and strategies MUCH more viable! For example, the Curse/Stall build will be a viable option even in single player due to the new Decoys. And the…
3 items on Steam, newest first.


