Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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80% positive of 10 · Positive · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Imprisoned hyperion is an imersive sim, first-person rpg. Explore the dark and dangerous dungeons of a world that has survived its end. Survive by finding safe resting places and cooking food. Help different creatures and learn the dark history of this world and your own.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 80% on 2026-11-01 → 80% today (10 reviews)
No authorized Steam key store lists this game right now.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes: - Enemy health has been reduced - Models of the plate armor and leather armor have been replaced with news - Added pause in menu - Fixed incorrect placement of items on levels - Added additional keys to some doors - Added a frozen meat chest to the da…
Added small hints to the basic mechanics in the first level of the game. How to equip a torch, get skill points, etc. They will appear as windows with text, this will give players a better understanding of how to interact with the environment in the game. Also…
There are a lot of changes in this patch. I want to tell you about the most important ones. - Craft. Items like iron ore and wood now have a place to apply. To create a weapon you need to find a smithy, create a blade in it, then create a hilt on the workbench…
- New Items Added Raptor skin Mycelium Copper Nugget Iron Ore Lumber Copper bar Iron bar Troglodyte Necklaces - Replaced the old chests with interactive chests - Changed item physics settings. Physics is disabled on some items before you pick them up. It means…
Trade has been added to the game. You can meet the merchant in the city of troglodytes. As money troglodytes use beads, several of these beads are near the merchant. In the future I plan to add another merchant with a wider assortment and place more pickable b…
Patch 1.0.5 - Changed interface of interaction with objects in the world - Increased the accuracy of the interaction interface - Added lootable chests, but so far only one in the hero's room in the citadel of humans. * In the future chests will be placed throu…
I've gotten a lot of feedback over the past few days and I wanted to make some updates to the game. I want to reach a higher level quality of content in the game. Making games alone is hard, but your support gives me strength =) Wait for updates ːsummer2019mus…
I have two more sprints planned to improve the game. I will tell you about sprint №2. The main changes I plan to introduce - Improve elements of the interface - Change the system drop items from the NPS. - Make interactive chests and containers with the loot -…
I planned the HUD as in old games, taking up most of the bottom screen and with art elements, of course in those days it was caused by its own characteristics and it was a kind of tribute to memory. Also players did not use the quick panel and asked for a more…
I'm glad with the results of the game's release. The demo helped identify global problems and now they are almost gone. Based on what I'm reading now, the main problem is the combat and the behavior of the NPCs. I will be working on improving the game and shar…
Hello friends. The game is ready and there's no reason to keep you waiting. Fixed all known bugs, added all content. I'm counting on your activity in the community and comments after the release, they will help make the game better. If you find a bug or transl…
When I started developing the game I made a plan and followed it, and now I can say that the game is ready in the form in which I planned it. But ... At this point I see that the game can be made better. I've decided to delay the release date, polish the game,…