Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 18 · Mixed · Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (18 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- rebuilt every zone, area, and monster from the ground up - fights no longer have randomly generated monsters - added mini-mimics that can show up randomly - new elite type: chilling - more AI improvements - monsters can now attack other monsters outside of t…
Hello! We are getting close to final release with this update. The entire combat system has been completely rewritten. Please provide feedback on combat as it is now, because I can only test so much. - reworked the entire ability system to normalize difficulty…
- hotel button notification changes - poison jackpot gives you a respin - fixed typo on shard storm - fixed medium rewards being too small in chests - removed bleed from scatter shot - poison spray reduced to 10% poison - fixed runners glitchy visuals - burn b…
B0.66 Changelog: - new class: Thermaturge - new perk: adept mage - new totem: ice shard - free perk/totem/slot event now shows the icon of what you got - fixed bleeding and burning after killing final enemy - added runner system. Serves the role of passive inc…
- new Event: free totem - new Event: free perk - banks are now visible on the map and spawn more in the first 1/2 - fixed not getting enough abilities when you level up more than once - clarified respin button - respin now activates at end of turn if toggled o…
- made statuses easier to read - added respins, 3/fight. this should allow for more depth in each fight - new totem: Bear Arms - new Event: Free Ability - removed fullscreen from desktop I'm not happy with how it was implemented. Will work on fixing.
Hello everyone, Skylor here. If you haven't seen, I'm remaking this game completely And with that, I will be making the steam version completely free in preparation for a free beta update with all the new stuff. Thank you for being early adopters of this terri…
First of all I want to say thank you to everyone who has supported Combat Casino. Without the small band of people helping me, I wouldn't have been able to get this far. Alright, it's time to wrap this project. I've learned a lot from this game. A lot of mista…
Combining the sales from Steam and the support from the Mobile players, Combat Casino has officially regained all of the cost of production! Thank you all so much for your support! I really cannot express how happy I am that we have reached this point. THANK Y…
So I've been thinking a lot lately about the core gameplay loop and I think I've come to the conclusion that it's not fun. I've been thinking about ways to improve it and I'm working on adding the ability to respin your reels if you don't like what you got or …
B0.60 Changelog: - Changed map generation a bit. This should help prevent hangnails on the map that lead to deadends. - reduced dodge bonus by 90%. - random seed is now unix time - fixed NG+ increasing on endless. no really this time - fixed Viperk titles not …