Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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91% positive of 238 · Very Positive · Live from Steam
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Your spaceship crashed on an alien planet. Explore, salvage, craft, trade, manage and upgrade your way back home!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 91% on 2026-11-01 → 91% today (238 reviews)
No authorized Steam key store lists this game right now.
Works, but may need extra effort. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Lost Nova has been out for 3 years! That's wild and strange to me. To celebrate, here's a small update for ya: - improved performance, particularly when playing on laptops and lower-end systems - improved load times - added Borderless Fullscreen option Thanks …
- band friends no longer appear during the pumpkin event - removed an unwelcome NPC from the museum - adjusted seed store interaction range - adjusted collision walls in Roomwoods - adjusted pushable blocks to behave more consistently with the player's laser -…
- moved a rock in the hub area a little to the left - updated Painted Desert ground textures - fixed crystal deposits being invulnerable to beam damage - fixed inconsistent ocean dock collisions - fixed the rare ship leaving their pilot behind - fixed store it…
- updated speedy beet store description - gamepad controls added to options - vignettes on/off added to options - fixed player silhouette drawing incorrectly in some situations
- fixed fashion boots being too fabulous and causing a crash - fixed ocean buoy collision
- credits updated - dialogue updates, corrections, and adjustments - fixed some desert rocks to be easier to jump over - fixed player sprite facing on loading a save - fixed rare crash after repeated save loads while using a gamepad
Hi there, it's me, Jon!My latest game, Mistpaw Ravine, just got a release date! March 4th 2026!It's a chill city-builder game with magical cats!🐈 Build a city for cats.💣 Blast new ravines and fill them with water or ink.🏖️ Relax in a chill atmosphere withou…
My third game just came out! It's called WitchHand! https://store.steampowered.com/app/2420880/WitchHand/ Use cards to build your empire of witches. Maximize the production of your villages and use your resources strategically to upgrade and expand. Focus on t…
My second game just came out! It's called Mechanibot! https://store.steampowered.com/app/1842510/Mechanibot/ Play as a small robot charged with repairing the dying sun. Build and upgrade your team of robots to survive against the waves of enemies keeping you f…
It's here! Lost Nova is now available on Steam! Lost during a vacation gone wrong, help Mia gather what she needs to fix her ship and get home. Use your trusty salvaging laser to harvest resources and earn currency for buying upgrades and unlocking new activit…
Lost Nova just received a release date AND a new trailer! I'm super excited to finally announce the release date for Lost Nova: 🌟 MAY 11TH! 2022! 🌟 Lost Nova will be launching on Steam and if you'd like a reminder on launch day (and other updates on me and m…
Hey friends! We got a big post today. There's a lot to talk about! There's so many exciting things happening with Lost Nova that it's hard to keep up with. But let's try! A Concerning Need for Speed https://i.imgur.com/3d1zJZ8.jpg Sometimes you gotta go fast. …
Hey friends! I continue to be absolutely, completely buried beneath a mountain of never-ending work. While I'm still here, my head poking out for a momentary breath of life-giving air, let me tell you about what's going on with Lost Nova lately! He Has a Job f…
Hey friends! Hope the new year is treating you well so far. I have a lot of projects going now, so I've been very busy! Branching out into working on other games is really exciting and allows me to explore different aspects of game development. Not to mention …
There's a lot of different ways to do an in-game map. There's a lot of ways to get it right and a lot of ways to get it wrong. As the world of Lost Nova got bigger, I needed to start thinking about how to do my own in-game map. Here's the results! https://i.im…
Hello friends! Jon here, back again from deep within the game dev mines. I've made the long journey here, to you, with news of Lost Nova's progress. It's going good! Here's some of what I've recently finished getting into the game. 🍄 Roomwoods https://i.imgur…
Hello friends! It's been a busy time since the last update. Work on Lost Nova is progressing nicely! Just last night I put the finishing touches on some of the ending sequences of the game. I've had the ending planned since the beginning and it's pretty wild t…
Hello friends! Here's the first in a series of devlogs leading up to the release of Lost Nova. Exciting! I've been hard at work getting the main content of the game done. Having a game that you can actually play from start to finish is top priority! Even thoug…
Prerecorded! Big thanks to KatherineOfSky for providing her wonderful gameplay recording. Check out her YouTube for more good good videos!