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Hello everyone, this is Maeve Kaori, the director of Project: Oxalis, formerly, OneShot: Aftermath. With the past 7-ish years of development of Project: Oxalis, we have to unfortunately announce the game’s development has been put on an indefinite hiatus. We’v…
Hey. Guess who forgot about responsibilitiiiiieeees How long has it been? Uh. Two? Two years? Am I reading that right? Huh. Well. Guess we should drop some stuff on you guys! With something that long, we do have quite a few things to share and speak about. So …
Hello everyone. Today, we'll be here for a serious talk this time around. The following will be about the nature of our team and this project, recent internal events and struggles, and a future outlook on this project. For the ease of structure, we'll be split…
Hello everyone! Once again, we're back with a new update! In the past we've been rather silent due to the difficulty of writing and formatting devlogs (also not helped by us trying to find a place in which this medium would of been placed); So to finally help …
Hello everyone! We're back! Seven months is admittedly a bit longer than we'd like, but it does give us quite a bit to share to make up for it (even through some setbacks)! We'd rather not waste further time, so let's get into it! We'll be splitting this into …
Hey everybody! For our first Devlog on Steam, we have some really great info and progress to share with you all! It’s been a rocky bit of progress the last few months for us, but we’ve been trying our best to be consistent with development and progress! One of…