Last 7 days ยท history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
- fixed the respawn bug in case of deaths in the arachnophobia level
- major reduction in game size (~60GB --> ~40GB) - optimization and increase of the density of several textures - redesign of various 3D models
- major reduction in game size (~60GB --> ~40GB) - change of several textures - increased density of textures - optimization of 3D models (arachnophobia and acrophobia)
- major optimization of the whole game - new phobia including 3 environments - fixed a geometry flaw: crane - improvement of the course system - time optimization - new speedrun course
- Fixed bug in arachnophobia - added phobia "Acrophobia" - Fixed a geometry defect: spider - Improved Arachnophobia course - addition of the Acrophobia course - added save system
- temporary exclusivity to the Meta helmet - "climbing" system for vertigo - optimized VR speedrun travel mode - interaction with all in-game menus - acrophobia and kenophobia available in VR
Many major elements of the game will be available once the road map is completed (note that there is no predefined order). The next major update will be the full VR mode. In the meantime the VR Preview is already available.
- Menus / options - dynamic door and key - predatory spider and hangman adapt - dynamic drawers - hidden glove skin - pocket and body reset between each level and reappearance - optimized loading between each level ( VR and classic ) - course system in VR ( riโฆ
- redesign of the level and arachnophobia path - new events of evolution of the scenery - redesign of the acrophobia level and course - new visual cue for the different speedrun courses - New scenery - sign of the different phobias - semi procedural generationโฆ