Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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66% positive of 207 · Mixed · Live from Steam
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This is a Rogue + Hearthstone like card game, but also a card making tool, you can play in addition to the official cards, creative workshop players a variety of card DIY.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 66% on 2026-11-01 → 66% today (207 reviews)
No authorized Steam key store lists this game right now.
Works great on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
调整游戏难度
增加接口 card.hasTabStrict(id) 严格匹配标签 修复hero.newCard 的卡执行g_ Connect() 回调的问题 更换新版引擎,修复富文本关键字导致换行的问题 牌册增加了文本筛选功能,只显示名字,描述,标签 存在指定文本的卡牌 英雄技能现在如果只作用于自己的,点击即可施放 hero的信号onCryChange(oldVal)现在正确记录修正前的值 特效图默认加法模式,纯黑背景则透明 修复ai手里有降低为0费的卡会导致不出该牌的问题 王城牧师改为回2血 boss强化显示去除 剑帝复活需要…
修复任务显示和沉默
Card增加如下接口: var atkMark = "" #可以设置字符代替的原本攻击力数值的显示 var hpMark = "" #可以设置字符代替的原本生命值数值的显示 var canGet = true #为false 则无法从sys.scene.getAllCard 获取 Deck增加如下接口: signal onDelCardStart(card) #将要删牌时,牌库为空也会触发,可以实现炉石疲劳 Skill现在修改图标能够实时刷新 现在敌方使用非奥秘的挂载牌不会变成问号图标
优化初始卡牌 降低第一关boss难度 首战不选牌,先进入战斗熟悉卡牌 现在选牌不再出现重复的卡牌,稍微减少可选卡牌数量 框架:可以自定义卡牌的解锁需要的魂值 card.soul
修复死触在反击结算前 修复光影魔术对无目标法术施放2次
Thanks to steam user Dazz Aephiex, all texts in Card Maker and technical documents are fully translated into English. Google Translate is not needed anymore.
新卡: 白色 2|2|3 蓝 每当你的英雄获得生命值时,此生物获得2点护甲 3|1|7 白 4|2|7 蓝 为你的英雄抵挡伤害 2费 蓝 使目标获得1|5 4费 金 使我方牌库,手牌,战场随从 攻击等于生命值 绿色 1|1|2 白 英雄获得2点护甲 3|2|3 蓝 获得3点护甲,抽一张牌 蓝 消耗全部的法力值,获得该值双倍的护甲 6费 紫 对所有敌方随从造成英雄护甲值的伤害 5|5|5 紫 对目标造成英雄护甲值的伤害 黑色:融合 1|2|2 获得一个随机的异能 发现2张恶魔牌 2费 你拥有异能的随从,每一个异能使该…
The card game debut was not perfect and went through a series of refactorings, adjusting various aspects, lowering the threshold of getting started and reading difficulty, adding a treasure system, longer levels, and more cards. Make the game process more enjo…
量化:增加5个BOSS,且现在打BOSS可以二选一 框架:增加BGM播放接口 sys.playBgmMp3(文件绝对路径) 框架:增加Card类 挂载牌被点击时触发信号,onPressed 修复:手牌上限不生效
同时Mod可以使用对话框,可参考新范例 f_diag
增加10个宝物 框架:mod文件夹嵌套读取资源 修复 异能远攻的bug 修复 墓地复活的单位不执行_connect()
增加25涨卡牌,且现在选牌会根据牌池大小增加可选卡牌
1:更新若干张新的卡牌 2:更新若干宝物 3:更新若干强化 4:更新若干BOOS 5:增加通用的对话事件设施,提供给Mod作者使用,这个事件不用自己制作tscn,写脚本即可 6:待以上更新完成,会搞一次mod创作活动
开放,音频,特效,背景故事等Mod接口 框架:增加音效播放接口 sys.playSeMp3(文件路径) 框架:增加属性 card.bdec = “” 可以为卡牌添加背景描述 框架:增加特效接口 参考:https://atkcore.coding.net/public/cardMaker/cardMakerOfficial/git/files/master/eff/e_test