Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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73% positive of 19 · Mostly Positive · Live from Steam
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Bone Mayhem is a first person shooter versus waves of enemies, where player can apply modifications to weapon and active abilities.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 73% on 2026-11-01 → 73% today (19 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Various improvements and rebalance: Bunch of fixes and small rebalances. Doors could now be restored only once and at 66% of the initial health level. Now player can choose Boss while starting new game. Traps are randomly placed on levels 7 and 3. Totem now in…
Various improvements and rebalance: Bunch of fixes and small rebalances. Laser's modification 'Ricochet' now can deal damage only to enemies. Now on levels 6, 10, 13 and 14 enemies will be spawned not on random points, but on nearest to player. Now each store …
Various improvements and rebalance: Bunch of bug fixes and small rebalances. Descriptions of locations are improved. Now player can't get modifications from reward, that already presented in shops. Time till wave and time left to survive now visible on screen.…
Various improvements and rebalance: The progression of the number of enemies has been reworked - now it smoother. Hard injuries removed from easy difficulty. All methods of self-ignition with a flamethrower have been reduced. Boss 1 got new special action. Inj…
Various improvements and rebalance: Anti-Aliasing method changed from temporalAA to FXAA. New spawn points on Level 01 (enemies got shorter path to player). Basic enemies and necromancers got 5% chance to fall after receiving damage (it is rolled no earlier th…
Various improvements: Various bug fixes. Added new difficulty. Amount of available loses now showed in global map. Rebalance: Various balance changes. Maps 8 and 15 got more enemie's spawn points. Total amount of enemies increased on maps 1 and 15. Modificatio…
After 3 years in development (1.5 years in early access), the game is released. A lot has changed in the game during early access: all maps have been replaced with new ones, all weapons have been reworked, both bosses have been replaced with new ones, most of …