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98% positive of 182 · Very Positive · Live from Steam
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DeadOS is an early access zombie outbreak simulator by Benn Powell that focuses on city-wide scenarios where you have access to fully customize your apocalypse experience from beginning to end. Simulation. Sandbox. Survival!
Live data from Steam, tracked by SteamPlayerBase.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 98% on 2026-11-01 → 98% today (182 reviews)
Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi everyone!This week I decided to tackle the bug list that was beginning to pile up, so here come the fixes!The loot and barricade buttons in control mode were always accessible even when they shouldn't be, so that's fixed.Fixed a lot of situations where doct…
Hi everyone! I've been sick for the last week so I haven't been able to make much progress with the game lately (such is the perils of being a one person game dev team) but I have still managed to put in some bug fixes and small changes in this update that I w…
Hi everyone!I've been attacking my bug list since the last big update and this update aims to fix a lot of bugs, so let's get to it!In the previous update the pathfinding for how people drive to commute back and forth to work was temporarily disabled, I've now…
Hi everyone!I've uploaded a small patch fixing a visual issue with black squares appearing above rivers when viewing a city on all layers.Thanks for playing as always and see you in the next update!
Hi everyone! I've added a new music player widget to the game!You can now skip forward and backwards between the tracks and pause/play as you wish. To celebrate this I also added a new song to the game, as well as named the songs for an official track list:1 -…
Hi everyone!I've added the ability to take custom screenshots into the Save Scenario screen so that your created scenarios can have their own in-game little thumbnail images.The way is works is that it goes into the Free Cam Mode so that you can find the exact…
Hi everyone! I've added something I've been wanting to add for a long time this update:You can now save and load your own custom scenarios! The scenario will save the city (you don't need to save it separately on the city edit screen), all of the population in…
Hi everyone!I've got a bit of a story to tell you this update. It started as a simple task:I wanted to add the ability to load and edit existing cities on the city generating screen. And I succeeded! But...it took me two weeks.The main culprit is being able to…
Hi everyone!I wanted to start expanding how the military operate and overhaul how the military screen works.I didn't like how selecting the drop zones for the military on this screen wasn't intuitive, so now I have the Select Drop Zones option. This opens up s…
Hi everyone! It took a little longer than I expected but I've overhauled the way the police stations work because I've not been happy with it. The "Assign Police Station" section has been completely changed. Now instead of only one police station being assigne…
Hi everyone!I've reworked the City Generating Screen and it has new options:You can now specify how much a randomly generated city is covered in parks, or the number of hospitals, or how many rivers run through the city. The Rivers slider goes up to 50% becaus…
Hi everyone! This update has been a long time coming and I know you've all wanted it, introducing the Hospital update!This large new building will spawn in each generated city. You can also make your own custom hospital in the block editor by marking it as suc…
Hi everyone! It's been a long and exceptionally warm month! It took a lot longer than I wanted but the City Editor is now complete with river editing features!You can now plot out your own river layouts, though there are a few rules involved. At the moment a r…
Hi everyone! This update is the first part of something that I've always wanted to add to DeadOS, an in game City Editor update!You can now choose which buildings and parks go where in your generated cities. On the city generating screen you can now see the Ed…
Hi everyone!I've added something I've wanted to add for a while in this update - Parks!When generating a city park areas will now also be procedurally generated (there is a checkbox to turn them off if you desire).This was a slightly tricker update than I expe…
Hi everyone!I've added a new AI feature that I think is going to be a game changer:Zombies that aren't chasing humans are now attracted to loud noises. The more the noise builds up the further the zombies are pulled in from. Things that attract zombies include…
Hi everyone! I've added a quality of life update that I think you'll appreciate:When generating cities you can now choose to regenerate the city again and again if you don't like the layout or the river configuration. This also gives you a chance to see the ci…
Hi everyone!This week's update focuses mainly on improvements to how the military AI works when helping cops quarantine areas and deal with the zombie threat.Once cops have been whittled down by a certain amount (down to 25% by default) they go into Withdraw m…
Hey everyone! I've got a big update for you this time! Introducing the Bridge Update:This update was a long time coming as a whole load of systems had to be altered and some of them redone in order for this to work, but now rivers can act as choke points with …
Hey everyone! I've got something I'm very excited to bring to you this update....Procedurally generated rivers are now in DeadOS! On the city generating screen you can now choose to Spawn Rivers:Cities can now look a lot more interesting and the layouts are no…