Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Good news, everyone! 1. In this version I've fixed the ability to remap keyboard controls, including "Reset to defaults" button. At least I think I did. You're welcome to try and report anything strange or buggy. 2. From now on the enemies will show up in "wav…
Mostly visual fixes and tweaks. Minor gameplay fixes (damage from dead enemies, enemy movement).
Good news, everyone! The game got a number of important fixes and tweaks. Please, have a look: The most important thing is that getting the blessing from the Priest now allows to replay current dungeon no matter how many times the character dies. Secondly all …
A minor update with: 1. Fix for intro and outro cutscenes (now they will actually show up). 2. Fix for hiding far away rooms. 3. Added little randomization for coins received.
Lots of new stuff and fixes were done since the first playtest. The most of visual changes happened in town scenes: 1. They finally contains something to explore. 2. You can interact with NPCs (buy stuff, heal, etc). The rest of the game has changed too: 1. A …
I'm really glad to open the first RATOMON playtest and finally show something playable to everyone interested. There is nothing fancy, just a couple of towns to clear. It's mostly a test of the playtest mechanics itself. So if you expect a diversity explosion,…