Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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100% positive of 31 · Positive · Live from Steam
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A retro-styled, tactical RPG with a heavy emphasis on player choice and branching story paths. Long ago, the sun went out and the world went dark. Now, the last remaining sources of light are starting to wane. How will you stop the spreading darkness? Or will you even be able to?
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (31 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Fixed a bug that could cause the ending sequence to hang if certain characters were no longer in the party. (Thanks pineapplechochori for reporting it!)
https://i.imgur.com/wkYcchh.png When on the map, events that will result in a battle are now marked by crossed swords Fast forward capability is now in! (Hold "F" for 3x speed and "G" for 10x speed) Controls can now be re-mapped Music and sound effect levels c…
Just some small bug fixes this time around! Towards the end of the game, a bug could cause Graves not to be able to use abilities. He has now relearned his skills. Force no longer moves large, otherwise immovable enemies. Hayes no longer appears in the war roo…
https://i.imgur.com/cCo0cJ8.png New Features The status page now includes notes about your party members from Anderson (or Graves, should something happen to Anderson). The notes update as the story progresses. The status page now includes level, XP to next le…
Another batch of updates and bug fixes, thanks to your feedback! There is a new 'Check Status' screen on the main menu to view the combat stats of your squad. (I know, how did this not already exist!?) I'll be adding onto this in future updates! Due to a quirk…
Here are some fixes for a first patch! Combat is overall faster; enemies take their turn more quickly and the interface is a bit snappier when rotating turns. The timer now stops during dialogue and XP screens at Rodrik's estate. There are now periodic save po…