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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
The game has an opening now. It starts on a Saturday in November 1994, with a checklist in crayon taped to the attic wall. Launch day The opening is also the tutorial. You're a kid on the attic floor with a model rocket on its pad and a list of jobs. First youโฆ
A short one this week, from a sunny corner of the attic. Golden hour The late afternoon light has had some care. The sun sits low through the window now, warm and orange, and it throws long shadows across the rug: the viaduct piers, the trees, the train itselfโฆ
Building is the part of the attic I play with most, so here's a quick tour of the ways to lay track. Everything below is straight from the current build, with the HUD left on so you can see what's going on. Bend it round and close the loop Start at one open enโฆ
Hello again from the attic. This one's about the toys: new cars on the floor, new things on the shelves, and a few small fixes you'll feel when you play. Everything below is in the game now, and every picture is straight from it. Die-cast cars, a brick garage โฆ
Hello from the attic! It's been a while: about a year and a half since our last post. We've spent that time heads-down building, mostly on the track and the trains, with a whole attic of toys to play with between them. First, thank you. Around 1,000 of you havโฆ