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90% positive of 11 · Positive · Live from Steam
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Rising Spire is a turn based RPG inspired by the classics. Play as Atlas, a young Nephilim whose world is on the brink of destruction at the hand of Divinity itself. Explore, forge deep relationships and hone your powers in this immersive coming-of-age story.
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 90% on 2026-11-01 → 90% today (11 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
It's been a month since our last internal community playtest, and we have spent it all on implementing the feedback received, together with crossing some items off our regular development task list. That said, here are some of the things you can expect in the …
FeaturesNew Map UINew Journal UINew combat UINew shop UINew combat SFX and VFXNew combat abilities for Atlas, Pike, and UggRevamped combat systemRevamped shop systemCombat balance changesEconomy balance changesOverworld and ExplorationAdded one new map in Doha…
Overworld Greatly reduced the size of the... Great Plains Cutscenes Fixed an issue some players were encountering with the initial Great Plains cutscene
Quality of Life Added "Character Unstuck" feature to the options menu
New Major Feature - Alchemy Visit Kai's shop in Zendalia to start crafting your elixirs! The recipes work the same as those for cooking, so make sure you learn what you have in your inventory. New Major Feature - Richi-Box 3000 We've placed a jukebox in the Do…
Dialogue Added portraits to Kickstarter Backer statues You can now rest at Valentin's Tavern in Dohan! Added dialogue for breakable objects when the player has not yet unlocked the ability to break them Added a signpost in the Costal Corner map to help players…
Strengthened controller supportThe overworld is fully navigable with a controllerCombat scenes fully playable with a controllerStore navigation fully controller supportedPlaying Rising Spire in engine with a Steam controller and what even is good framing for a…
Hey, everyone!We are excited to let you know that Rising Spire just got its latest major systems update this week, in preparation for Steam's Party-Based RPG Fest, running between September 14th - September 21st!Not only that, but this is also a great opportun…
Hey, everyone!As mentioned in the last update, we're making an active, conscious effort of getting our heads out of the game engine and posting more updates about the development of Rising Spire. That update also highlighted some of the major changes that we h…
It has been about a year since we have last shared an update here on Steam, or any other public social platform for that matter. However, the development of Rising Spire has continued uninterrupted since our last update. Those of you who are in our Discord ser…
These past few weeks have been a bit light due to some RL blockers, but we're trudging along! This devlog focuses on essential prep work: tools, trailer scaffolding, and testing a new mid-game weapon to keep things moving while we gear up for a content-heavy u…
As we round the corner into full Act 3 development, our focus has shifted to narrative weight, early-game cohesion, and a rock-solid build for Act 2. From major cutscenes to fresh Act 1 improvements, this devlog marks the start of Rising Spire’s next chapter. …
Boss battles are a pillar of any great JRPG. In this update, we’ve fully implemented three major encounters - each with unique phases, powerful abilities, and narrative weight. With these final Act 2 bosses in place, Rising Spire is one step closer to completi…
Progress systems, combat tweaks, and quality-of-life fixes - this update is all about refining what’s already there. With Act 2 almost fully playable, we’ve started polishing the economy and UI to keep every upgrade, battle, and buff feeling tight and rewardin…
The best part of RPGs? The sense of progress. Whether it’s unlocking new abilities, taking on a high-level hunt, or simply traveling across the world, progression keeps things exciting. This update focuses on making Rising Spire feel smoother, more rewarding, …
Rising Spire Devlog #1 – The Journey So Far Hey everyone, and welcome to the first of many devlogs as we push toward Rising Spire’s full release! It’s been a long road - longer than we originally planned - but I wanted to take a moment to reflect on where we s…
Here at last! Act 2 of Rising Spire starts here and it brings lots of flavor to the world. This is only the first part of Act 2, with more content to be added shortly, keep an eye on the updates. ❤ Until then, here’s what you can expect to discover in this upd…