Last 7 days · history since Nov 1, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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100% positive of 4 · 4 user reviews · Live from Steam
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This is 2D Platformer with RPG elements. The character has various acrobatic and fighting skills. Combine them wisely for best efficiency. Crush the enemies, take their souls and transform it to new abilities.
Live data from Steam, tracked by SteamPlayerBase.
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 100% on 2026-11-01 → 100% today (4 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Upgrade System Changed the requirements for mastering the LIFESTEAL, DESOLATION skills Added the TRIPLE JUMP skill Added to get the LIFE with points Added reward for completing a level without taking damage Now points do not expire after character death Makeup…
Time Record System Added timer Added time record table Enemies Added healthbar for bosses Makeup / Bugs Changed the structure of levels slightly Removed part of level 4.1 Removed shield of Green Ninja Increased maximum health points of Green Ninja Added notice…
Changed the structure of levels 3, 5, 6 slightly Removed the fog at level 6 Changed the shape of enemy energy shields Increased the size of knockback animation for Boss 5 Removed the sound of taking damage from Boss 5 knockback while parrying Added Boss 5 knoc…
Decreased collision size of energy pillars for Boss 5 Boss 5 energy pillars no longer deal damage during INVULNERABLE DASH Boss 5 knockback no longer deals damage while parrying Changed the structure of Boss 6 sublevel Decreased collision size of energy waves …
Changed the structure of level 3 slightly Decreased music volume by 20% Increased the size of knockback animation for Boss 5 Increased maximum range for ranged attack Increased parry duration by 0.5 seconds Decreased the cooldown of stamina after using parry b…
Changed some hints on levels Changed a structure of levels slightly Increased sparks size of the second jump Increased an overall breaking deceleration falling Increased breaking deceleration falling on walking of ledge Reduced the cost of some upgrades Added …
1 item on Steam, newest first.
