Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
Loading from Steam…
Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
Checking other stores…
Loading from Steam…
81% positive of 387 · Very Positive · Live from Steam
Loading reviews from Steam…
Your time machine is broken. And it looks like you are stuck in the past. Try to create your own civilization and return home!
Live data from Steam, tracked by SteamPlayerBase.
Does not work on Steam Deck. Results from Valve's own testing.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 81% on 2026-11-01 → 81% today (387 reviews)
No authorized Steam key store lists this game right now.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Changes/Updates: Creatures can now carry multiple tools of different types with them at once Settlers, while hunting, can use both melee and ranged weapons at the same time Added a new tab to the creature UI where all equipped tools and clothing are displayed …
Updates/Changes: Renamed the "Hut" category to "Settlement" Moved grave and dolmen to the "Settlement" building category Removed the "Religion" building category Added repeatable recipes for threshing floor and thresher with hay as the target product, allowing…
Fixed game crash when trying to open the trade window
Localization: Added string formatting using string.Format("{0} test {1}", "AAA", "BBB") for increased localization flexibility. Modding: Moved the definition of technologies and items that should be unlocked at the start of the game to a separate default_unloc…
Bugfix: Fixed a soft lock when crafting an iron smithy required iron, which can only be produced in an iron smithy. Now the iron ingot can be crafted in the copper smithy.
Features: A window with the total number of resources, in which you can choose which resources to display in the general list Ground tiles become overgrown with grass after a while Updates/Changes: French localization updated Bridges can now be built in deep w…
When developing Paleon Reinvented, I decided to completely rewrite the user interface system to make working with it significantly easier and more efficient.Problems with the Old SystemIn the original Paleon, each UI element was difficult to add and configure.…
In this devlog, I want to share how a simple and familiar algorithm — Flood fill — helped me massively speed up pathfinding in my game.Why Bother?Imagine you have a big map filled with obstacles: houses, walls, trees, etc. When a creature wants to move from po…
Chunk-Based Tilemap Architecture The tilemap system in the game is based on a chunked layout, where the full tilemap is divided into multiple chunks depending on the tilemap dimensions and the configured chunk size. This architectural choice significantly impr…
Hi everyone! I’ve decided to release the source code of Paleon to the public — now you’re free to explore and study it. Since I started working on the project early in my programming journey, the code isn’t very readable, extensible, or maintainable. Currently…
An achievement system has been added to Paleon! With new updates there will be even more achievements!
Features: Dry manure fuel - a new type of fuel, used for heating housing and cooking Manure drying area Treadmill - used to generate mechanical energy by animals and settlers Ability to assign settlers to a hut Updates/Changes: Removal of the "Equip weapon" or…
Features: New item "Animal Fat", obtained from pigs and boars New structure "Oil Lamp". Used for lighting, consumes animal fat as fuel New food "Pemmican". Crafted from dried meat, animal fat, and berries Updates/Changes: Old wild animals can now defend themse…
Features Possibility to buy animals Trading post (replacement of a merchant). Updates its assortment once a day Now to grind flour you need to use a "Mealing stone" instead of a "Mortar and pestle"
Patreon Dear Paleon players! I have an important announcement to share with you. I recently started a Patreon page and it's opening up new opportunities for our community. Why Patreon? Development support: Your support will help me devote more time and resourc…
I'm excited to announce that Paleon is now available to play on Linux!
The Return of Paleon: A New Chapter! Hey everyone! I know, I've been gone for a while, but I haven't been idle. I have some great news: for the past two months, I've been working on a new game engine for Paleon! "Why?" you ask. I'll explain everything. Paleon …
Features: New construction: "Noria": Used to lift water from wells, for further supply to irrigation canals. New item: "Iron Bloom": Now, instead of iron ingots, the bloomery furnace produces iron blooms, which need to be reforged into iron ingots at the forge…
Features: - New food "Pea soup" - New resource "Sheaf of Barley" - New resource "Bunch of Peas" - New building "Thresher" * Allows you to get barley seeds and hay from a sheaf of barley * Allows you to get pea seeds and hay from a bunch of peas - New building …