Last 7 days · history since Nov 3, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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75% positive of 4 · 4 user reviews · Live from Steam
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Apsis Online is a minimalist multi-user roguelike (MUR) in which you play a Voyager. A human, mentally and physically augmented for a new life in deep space.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 75% on 2026-11-03 → 75% today (4 reviews)
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Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
For three hundred days, Jax Calder endured the hellscape of Bromius III, a wet barren rock scoured by wind and acid rain, where rusted metal groaned like ghosts and the sky never broke from its ashen shroud. Alone among the skeletons of the mining colony, he s…
Patch Notes This is a relatively minor but very important stability update to the client-side with the complete opposite being the case on the back-end of things. In the near future (v6.8) I will be introducing stations as an extension and rework of the in-gam…
The shanty-town outside the walls of Bromius Central at night is awash in shadows against firelit panels of rusted sheet metal. Old hull parts dot the overgrowth and makeshift awnings while several human children in ragged tunics gather around a large murky pu…
What's Different "Mission" hints once again available in campaign mode. Scanning for player ships is temporarily disabled altogether due to excessive delay. Will return.
The Mutroon are semi-aquatic creatures that dwell in both shallow fresh and saltwater environments in addition to on land. It is a quadrupedal creature native to Bromius II, with four large thick webbed feet and a stout body saddled by two humps which serve to…
This is a minor hotfix and feature activation patch. General stability. Starter weapons now have unique ammunition. Health now displayed during embark. World time/date reactivated. Upcoming changes (6.5b) include weapon balancing, experience display, character…
Generally there’s a lot less happening during peace-time than when at war. And this game was always ultimately about that down time in between the things you see in other games. You see, Apsis Online was always supposed to be a simulation first. And you, dear …
I’ve been tossing around multiple blogs detailing this messy update. Thinking maybe I’d combine them all later. The actual version 7 is a mixed bag right now but I’ve been wanting to share progress. The angle this time is more along the lines of “write it whil…
Voyagers! I wish this was good news. Our long-time hosting sponsor, Vineyard Haus, is having issues carrying Apsis Online alongside other games on the same server. So I’ll be making changes to our hosting situation at the end of October. One of the primary rea…
Apsis Online has been developed and distributed as freeware for years. Initially released as a custom-built singleplayer traditional roguelike game called First Paradise into what we have taken to calling a "multi-user roguelike". And while the game is current…
Since writing my first program in 2008 I had always been fascinated by digital communities. Experiments with Multi-User Dungeons like Gemstone 4 had exposed me to an entire group of folks who could still vibe when less is more. Massive worlds imagined, a share…