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95% positive of 49 · Positive · Live from Steam
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Support LudoNarraCon by purchasing this bundle of content including Cyrano, an exclusive game by the developer of Kind Words, commissioned especially for LudoNarraCon 2021, an album of music and a treasure trove of desktop wallpapers.
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What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 95% on 2026-11-03 → 95% today (49 reviews)
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Cyrano is a tragicomedy, but there was just a touch of extra, unintended tragedy that we have removed with this update. And as a bonus we've added in a Save/Load game system! Now if you quit the game, your place in the story will automatically be saved and you…
It's your last chance to grab the LudoNarraCon Supporter Pack! The Supporter Pack will be going offline on June 4, but it's 20% off until then! Don't miss out on the chance to pick up Cyrano, an exclusive game commissioned by Popcannibal, developers of Kind Wo…
LudoNarraCon has returned with their continued focus on highlighting some fantastic narrative games. This time they teamed up with developer Popcannibal (Kind Words) to create a special game. Read the full article here: https://www.gamingonlinux.com/2021/04/lu…
About the Talk Dan and Kelsey have an informal chat about their time in the games industry and the projects they've worked on. Speakers Kelsey Beachum Kelsey is a game writer and narrative designer. She's best known for her narrative work on the BAFTA- and oth…
About the Talk Kim and Fahmi have an informal chat about their time in the games industry and the projects they've worked on. Speakers Kim Belair Kim Belair is a writer, narrative designer and co-founder of Sweet Baby Inc, a narrative development company based…
About the Talk Colin and Ziba have an informal chat about their time in the games industry and the projects they've worked on. Speakers Colin Campbell Colin Campbell has been writing professionally about games for more than three decades, including stints at I…
About the Talk Davionne and Laura have an informal chat about their time in the games industry and the projects they've worked on. Speakers Davionne Gooden Davionne Gooden is a Cleveland-based game developer, filmmaker, photographer, and creative director at S…
About the Talk Brooke and Greg have an informal chat about their time in the games industry and the projects they've worked on. Speakers Brooke Maggs Brooke Maggs an award-winning narrative designer who has worked on Control, The Gardens Between, Paperbark and…
About the Talk Sam and Natalie have an informal chat about their time in the games industry and the projects they've worked on. Speakers Sam Barlow Sam Barlow is the founder of Half Mermaid Productions and best known as a director and writer of games that push…
About the Talk Designer Greg Lobanov (Chicory, Wandersong) takes a look at how characters and story can be leveraged to solve age-old game design problems. Speaker Greg Lobanov Greg Lobanov is a game designer from Philadelphia living in Vancouver, Canada. He l…
About the Talk Charles Cecil, renown developer for Revolution Software, 40 years has developed titles across all formats and has dedicated his time towards the ever growing field of narrative in video games. From turn of the century Paris to the far fetched fu…
About the Talk Tune in for an overview of the work we've been doing at Flavourworks to innovate new storytelling technologies and design philosophies, starting with our debut experiment "ERICA" and leading to increasing ambitions over 2021. Speaker Jack Attrid…
About the Talk So you want to break into narrative design & writing for games. Awesome! Where do you start? Tune into this 15-minute blitz where we'll lay out the roadmap to get you making games, building a portfolio, and setting yourself up as a Narrative Des…
About the Talk In a time where equity and inclusion is at the forefront of people's minds, we find that our writing reflects efforts of diversity and intersectionality in previously untold ways, which leads us to ask: What does the work look like as we seek to…
About the Talk Writer Charlene Putney shares some tips and techniques for letting your inner weirdo shine. From her work writing Divinity: Original Sin 2, to writing the indie game NUTS, to designing and writing the upcoming word puzzler VITRIOL, to her curren…
About the Talk With the constant discussion of whether games should be political there is often not much discussion on how. Often times games which attempt to tackle political themes can seem exploitive or shallow at discussing this topic. However political di…
About the Panel Game designers often have a unique challenge: storytelling with death as a beat, rather than an end of a character. The average roguelike has more deaths in it than three Hamlets. How do you make your games and narratives "make sense" in this l…
About the Panel Can games make the world better? They can certainly try. Each of the games in this panel -- Garden Story, To Be With You, and Solace State -- has a message and goal that goes beyond the hope of "having fun". In addition to providing an engaging…
About the Panel Game developers and localizers will discuss what helps immersion and what breaks it when the game is localized. What must be lost in translation, and what should be created anew. We will see how different workflows between developers and locali…
About the Panel In this casual panel we explore games and developers who faced the difficult challenge of ending their games. The panel will go over the topics such as branching narratives and how multiple endings function, the impression that a game leaves at…
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.