We don’t have a current player count for 被封印的历史 yet.
Not released yet: 被封印的历史 isn’t out yet, so there is nothing to judge.
How we decide: from our own Steam counts only, over complete UTC days. “Very low activity” when the average daily peak over the last 30 days is under 10; “Declining” when it is more than 25% below the 30 days before; otherwise “Not dead”. A window needs counts on at least 7 days to be used. With fewer, a game we have tracked for under 14 days is “Too early to tell”, and one tracked longer is “Dormant” (games nobody plays are checked only every few days).
Live data from Steam, tracked by SteamPlayerBase.
Last 7 days
We have no player history for 被封印的历史 yet.
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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Live from Steam
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游戏战斗系统虽然是回合制,但是原本回合制基础上做了修改,加入了攻击回合的设定。 游戏中技能获得是通过NPC的互动,击杀敌人获取敌人的魂。 装备获得魂,在战斗中提升魂的等级来获得新的技能。 战斗中可以通过对敌人使用特殊物品来提升获取敌人魂的几率,不同的敌人对物品的喜厌不同。喜欢提升获得魂的几率,厌恶降低获得魂的几率。 敌人对物品的喜厌,可以通过与NPC的互动获得。 游戏中,每个人物装备都是独立的,无法共用。 装备可以通过矿石提升品质,镶嵌魔石提升基础能力。
Not tested by Valve yet. Results from Valve's own testing.
Valve hasn't published test details for this game.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
No builds or news yet.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
No changes recorded yet.