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Thanks for being part of the playtest! The bad news: The playtest is kind of over... But the good news: We have a DEMO that you can download from the Steam page! We recommend you to play the demo as it is the most up to date version of the game. Just download …
Enemies - Tweaked Pumpkin Demon's attack pattern in tutorial level to teach close combat mechanic better. Various - Fixed the player's chest showing the wrong name when hovered. World - Fixed an issue with treasure chest texture.
0.24402 Player - Fixed character sheet showing wrong name of class when switching characters. World - Fixed a bug where the game would load the wrong world data for a character. 0.24401 Important - Options will be reset upon updating to this version. - Changed…
Hey folks! Welcome to the first BattleJuice Alchemist devlog of 2024, where we spill some beans on how we spiced up our headless lorekeeper, Dullahan. This one's for the tech nerds, but I promise it's cool even if you're not into the nitty-gritty stuff. So, Du…
Dear BattleJuice Alchemist Community, As we approach the festive season, I want to take a moment to express my gratitude to each and every one of you who has been following the development of our game. Your support has been the driving force behind our journey…
Hey folks, as you're aware, we're a small team dedicated to BattleJuice Alchemist. With our combined efforts, we (that's Patrick and myself) essentially have the workload of one single full-time artist covering everything from 2D and 3D work, including modelin…
Hey folks, okay, you caught me. There was a devlog on verticality before this one, but I couldn't squeeze in everything I wanted to share. So, I'll touch on the topic again. I'm sure it will be worth your time ;) I always wanted to have vertical diversity, suc…
Hey folks! Welcome back to another development update for BattleJuice Alchemist! This time we delve into the realm of particle systems. Understanding them is crucial for enhancing our hyper-stylized, low-poly look while maintaining good performance. For those …
Hey folks! I hope you're all doing well and looking forward to a well-deserved weekend. After fitting Gamescom into our milestone schedule, we've been quite busy catching up. But don't worry, we're doing fine, and production is right on track. For those of you…
Dear diary, with Gamescom behind us, I can say it was a rollercoaster: challenging, but also a ton of fun and a great learning experience. This was the first time ever I had a booth at Gamescom, let me tell you how it went for us. Wednesday - Press Day: The ad…
Hey folks! A quick organizational announcement first: I'll be writing this devlog every three instead of every two weeks from now on. This allows me to hopefully go into more depth on the one hand and on the other hand get more work done on the game itself. An…
Hey folks! Those of you following this devlog may have heard that I was playing with the idea to move our cinematics into Unreal Engine. Now I did it and would like to discuss it with you! If you played the playtest version of the game, you may be familiar wit…
Hey folks, this week I'd like to take you on a deep dive of how Patrick and I created a new enemy for BattleJuice Alchemist. Although I enjoyed being a solo dev a lot, I love working collaboratively like this. But this brings the challenge to establish pipelin…
Attention! Attention! REMEDIUM: Sentinels, a dark survival game with roguelite elements, is exiting Early Access on July 18th (15:00 UTC / 17:00 CEST / 8:00 PST) and diving into battle armed with alchemical weapons, fully supported on the Steam Deck (Steam Dec…
We are thrilled to announce that BattleJuice Alchemist is participating in the Games Germany Steam event! Join us for an exciting stream and don't forget to add the game to your wishlist for the latest updates and news.
Hey folks, I am super proud to tell you that BattleJuice Alchemist won the award for Best Visual Art at DevGamm Vilnius 2023. For those of you who are not familiar with it, DevGAMM was born in the Ukraine in 2008 and has been uniting game industry professional…
Hey folks, as you may know our base-building system has been a big addition to the game and it is by far not just a cosmetic feature. I never talked about many of its intricacies, so let's take a look at the power system today! There are devices that consume a…
Hey folks, I have recently been working on the translation system for BattleJuice Alchemist. And surprisingly I found this to be quite a fun task to work on. Seriously! In software development there is a lot of talk of localization, internationalization and al…
Hey folks, this week we have some celebrating to do! For over a year while working on the game itself, I worked on biz dev opportunities to get funding for BattleJuice Alchemist off the ground. It was a lot of work, but now it is done. First, I secured Media F…
Hey folks, here comes another how-it-is-all-related devlog! Debuffs have been a thing in BattleJuice Alchemist almost since day one. Enemies can use them to slow you down and cap your resource pools for a short amount of time. Here you can see an enemy debuffi…