Last 7 days ยท history since Nov 7, 2026
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Hi there! This weeks have been more focused on trying to solve the no-hit bug. There's lots of changes here and there, but I'm not sure yet if the no hit bug was solved or not (it's a "collider out of sync" Unity bug, still researching into it). As always, theโฆ
Hi there! This one is focused on a complete overhaul on the character-collision system, with changes on how bullets travels the space and hit things. The list is short but meaningful: -fixed some level blocking issues that occurred sometimes -changed the minigโฆ
Hi there! This one is brief: -Small changes on Metro Level. More changes to be show on next patches. -Lower reaction times for more difficult modes -Boss 1 and 3 are now "unstunnable". -Boss 3 have a little more health, more fire-time. -Little things here and โฆ
This week I've uploaded several smaller patches, in attempt to fix the dammed no-hit bug that happens after playing the game for a while. We've been tracking the issue, and we're now checking with Unity what may be the cause of it. While playing the game for sโฆ
Hi there! Dont know why, could not resist pushing a patch today: -Set a proper ending for the run - there's things and there's lots of W.I.P -Added new Part III level, the Bank -Tweaked lots of things on other Part III levels, like the hospital and the Market โฆ
Hello everyone! This patch tries to fix an important issue, and does some things here and there: -Increased precision of Rusty Rifle -Fixed an issue that allowed dynamite to be hit while the player was holding it -Several things for performance -more importantโฆ
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
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