Last 7 days
Screenshots, achievements, specs, every price change and sale we've seen on Steam, and trading cards.
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Steam prices for United States (change the country in the top bar), and Steam keys from authorized stores.
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55% positive of 76 · Mixed · Live from Steam
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Free on Steam. The demo has its own app, so its players are counted separately.
Employ stealth tactics as the Spectres, or defend your objectives as the heavily armed Reapers in this thrilling teamwork-driven multiplayer action experience!
Live data from Steam, tracked by SteamPlayerBase.
What changed on Steam for this game since we started following it: prices and sales, builds, name, release date and review score.
Review score: 55% on 2026-11-01 → 55% today (76 reviews)
No authorized Steam key store lists this game right now.
Does not work on Steam Deck. Results from Valve's own testing.
Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Gameplay & Mechanics * Mines Rework: * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage: 100 -> 25 (Requires hits on 4 of 8 body …
Weapon Mod Update Muzzlebreak - Muzzlebreak Recoil Reduction: 0.5 -> 0.65 - Updated Muzzlebreak UI info from "will reduce recoil massively" to "will reduce recoil considerably" Developer Thoughts: Currently there's no reason not to take Muzzlebreak, it's good …
Patch 0.6.1.0 Spectre Locomotion changes - Spectre hands trace downward to touch object distance: 50cm -> 100cm (This allows you to snap to the object 50cm sooner) - Spectre hands hitbox to touch object: 6cm sphere -> 20cm (Both hands hitboxes need to be touch…
This patch brings us to a new milestone where we've changed a pretty important system. Control settings have been completely reconsidered, a lot has changed keybind wise, and reaper get much more control over what buttons they want to use. There is also a new …
AR Changes 1/3 BaseDamage: 30 -> 12 (Now takes 9 shots to kill a spectre upclose instead of only 4) New: HeadshotDamage: 100 New: Bullet Damage Reduction Per Meter: 0.2 (this means for every meter the bullet will do 0.2 less damage) New: Headshot Bullet Damage…
Fixed a bug where spectre's aim would sometimes be off The game remembers and automatically sets your last used loadout Rejoining a game will now load your last used loadout, or default loadout Improved default loadout to have attachments, and better begginer …