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Every build released on Steam for this game since we started tracking it, with the developer's patch notes. Updated within minutes of each new build.
Survivors! It's been a while. We spent a few months last year and this moving across the country (Australia) and we now reside in Tasmania! While development did pause for a period of time, it has since resumed. I'm very happy to announce the next big update aโฆ
Survivors! โ In this small update, Iโve added the โHealth Packโ item. Use it to drop it on the ground and heal you and your allies. Now you can slay all night long. Features โ Added item: Health Pack โ Now you can heal! โ Additional sound effects. Adjustments โฆ
Greetings survivors! In this long overdue update, I've made some improvements and fixes to the attack and combat system. Swing attacks are now more fluid and can combo with a left and right motion. Charging to throw and item is now a lot quicker as well as aimโฆ
Survivors! It's been awhile. I have been very busy. How are you? GOOD! I'm glad to hear it. Listen, today is kind of a big day. I allowed the first 97 play testers access to the current Play Test build of Zombie Jack. It's very scary because there is still so โฆ
Zombie Friends! This week's update is packed with heaps of special effects. BAM! BOOM! SLISH! SLOCK! I'm sure these are real onomatopoeias. Features - Added dash and item select sound effects. - Players can dash/crash into walls. - Zombies more noticeably becoโฆ
This week is mostly full of development environment improvements to make tweaks and balances in future updates easier. However, I did squeeze in some features and fixes some might find interesting. Happy slaying! Features - Ambient night sounds. - Switch Pro cโฆ
Fellow survivors! In an effort to improve player clarity and presence on screen, I present to you all. Hats! There are currently four individual hats to choose from. Got an idea for a hat? Don't keep it to yourself silly. Share it in our Discord channel. Featuโฆ
Not tested by Valve yet. Results from Valve's own testing.
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